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Name Total Devotion Devotion Cost Card Type Follower Type Card Effect Zeal Faith Rarity
Spectral Schemer 3 1UU Follower Spirit Arrival: Freeze any other Follower or Tower. 2 2 Rare
Warden of Truth 3 1UU Follower Monk Bow: Teleport any Follower. 2 3 Uncommon
Curator of Truths 4 1UUU Follower Monk Tribute a Follower in this Kingdom: Draw a card. 2 2 Rare
Monk of Unspoken Truths 4 1UUU Follower Monk As long as Monk of Unspoken Truths is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and "Breach: Draw a card". 3 3 Uncommon
Occult's Defender 4 1UUU Follower Monk Defend 2 6 Uncommon
Otherworldly Escort 4 1UUU Follower Spirit Arrival: Repel any Follower in this Kingdom. 2 2 Uncommon
Temporal Defender 4 1UUU Follower Illusion Defend, Freeze 1 8 Uncommon
Advocate of Wisdom 5 1UUUU Follower Cultist Arrival: Draw two cards. 1 2 Uncommon
Fate Weaver 5 1UUUU Follower Shaman Bow: Draw a card.

Bow: Freeze any Follower or Tower.

2 5 Rare
Acolyte of Inquiry 1 U Follower Acolyte Bow: Draw a card and then discard any card from your hand. 1 2 Common
Proclaimer of Truth 1 U Follower Shaman Arrival: Draw a card. 1 1 Common
Shrine Investigator 1 U Follower Explorer Breach: Draw a card. 1 2 Common
Silence Seeker 1 U Follower Monk As long as Silence Seeker is in play, it costs your opponent 2 more to Channel a God in this Kingdom. 2 1 Uncommon
Temple Apparition 1 U Follower Spirit As long as you have a Temple in this Kingdom, Temple Apparition gets +2/+1 and gains Ethereal. 1 1 Common
Unstable Spirit 1 U Follower Spirit Ethereal 2 3 Uncommon
Wavering Spirit 1 U Follower Spirit Ethereal 1 2 Common
Demented Spirit 2 UU Follower Spirit Ethereal 2 2 Common
Ethereal Courier 2 UU Follower Courier Ethereal

When Ethereal Courier is Forsaken, Draw a card.

2 1 Common
Insight Seeker 2 UU Follower Monk Each time you draw one or more cards during your Main Phase, Insight Seeker gets +1/+1 until the turn ends. 2 2 Uncommon
Occult's Emissary 2 UU Follower Monk As long as Occult's Emissary is in play, each card you play in this Kingdom costs U less. 0 4 Uncommon
Prayer Interceptor 2 UU Follower Shaman Bow: Choose any God. Your opponent cannot Channel that God on their next turn. 1 4 Common
Projection Shaman 2 UU Follower Shaman Defend, Reach, Freeze 3 3 Common
Revelation Celebrant 2 UU Follower Monk Whenever you draw a card, Refresh Admirer of Revelation. 2 2 Common
Spectral Traveler 2 UU Follower Spirit U: Teleport 2 3 Common
Truth Celebrant 2 UU Follower Spirit Arrival: Draw a card. 0 4 Uncommon
Reckless Apparition 3 UUU Follower Spirit Ethereal 3 3 Uncommon
Shaman of Silent Reflection 3 UUU Follower Shaman As long as Shaman of Silent Reflection is in play, you may Channel a God an additional time in this Kingdom. 2 4 Rare
Silent Observer 3 UUU Follower Spirit Ethereal 0 5 Uncommon
Soulmaster 3 UUU Follower Spirit Arrival: All other Friendly Occult Followers in each of your Kingdoms get +1/+1 and gain Ethereal until the turn ends. Rare
Spiritual Enforcer 3 UUU Follower Enforcer Ethereal 2 4 Rare
Disciple of Occult 4 UUUU Follower Disciple When you Channel Occult in this Kingdom, draw an additional card. 4 4 Rare
Mysticism Incarnate 5 UUUUU Follower Incarnation Ethereal, Freeze

Arrival: Freeze any Follower or Tower.

4 4 Mythic
Occult, God of Mysticism 5 UUUUU Follower God You must pay Occult's Devotion Cost in each remaining Kingdom in order to play her. 10 10 Mythic
Lurking Arsonist 3 1RR Follower Barbarian Breach: Forsake any Altar or Temple in this Kingdom. 3 3 Uncommon
Reckless Rager 3 1RR Follower Barbarian Provoke 3 2 Uncommon
Intimidating Berserker 4 1RRR Follower Barbarian When Intimidating Berserker Attacks an Enemy Follower, you may Exhaust any other Follower in this Kingdom. 2 4 Common
Kingdom Bomber 4 1RRR Follower Pyromaniac Arrival: Burn any Follower in this Kingdom for 4. 3 2 Uncommon
Munitions Expert 4 1RRR Follower Pyromaniac Urgency 3 2 Uncommon
Pain Lasher 4 1RRR Follower Pyromaniac Provoke 3 3 Uncommon
Servant of the Flame 4 1RRR Follower Shaman Tribute a Follower in this Kingdom: Burn any Follower or Tower for 1. 2 2 Rare
Shaman of Burning Embers 4 1RRR Follower Shaman Urgency 3 2 Uncommon
Flame Rider 5 1RRRR Follower Spirit Urgency 4 4 Rare
Acolyte of Urgency 1 R Follower Acolyte Bow:  Choose any Follower in this Kingdom. That Follower gains Urgency until the turn ends. 1 2 Common
Battle Rager 1 R Follower Barbarian Onslaught: Battle Rager gets +2/+1 until the turn ends. 1 2 Common
Crusade Charger 1 R Follower Barbarian Urgency 1 1 Common
Monk of Unseen Speed 1 R Follower Monk As long as Monk of Unseen Speed is your only Friendly Follower among each remaining Kingdom, it gets +1/+0 and gains Urgency. 1 2 Uncommon
Temple Runner 1 R Follower Shaman As long as you have a Temple in this Kingdom, Temple Runner gets +2/+2 and gains Urgency. 1 1 Common
Unstable Bruiser 1 R Follower Barbarian Provoke 3 2 Uncommon
War Celebrant 1 R Follower Barbarian Onslaught: Draw 2 cards. 1 1 Rare
Combat Reveler 2 RR Follower Warrior Onslaught: Combat Reveler gets +2/+1 until the turn ends. 2 2 Common
Delirious Rager 2 RR Follower Warrior Delirious Warrior can only Battle if he would trigger Onslaught, or if Onslaught has already been triggered. 3 3 Common
Deranged Brander 2 RR Follower Barbarian Masochist: Deranged Brander gets +3/+0. 2 2 Common
Encampment Crusher 2 RR Follower Barbarian Provoke 2 3 Common
Fire Slinger 2 RR Follower Shaman Arrival: Burn any Follower in this Kingdom for 2. 1 1 Common
Flame Courier 2 RR Follower Courier Arrival: Burn the Enemy Tower in this Kingdom for 1. 2 2 Uncommon
Kingdom Alarmist 2 RR Follower Warrior Arrival: Choose any other Follower. That Follower gains Urgency until the turn ends. 2 2 Common
Kingdom Crasher 2 RR Follower Warrior Urgency, Provoke 3 3 Common
Pain Prophet 2 RR Follower Shaman Bow: Burn Pain Prophet for 1.   2 2 Rare
Strife's Emissary 2 RR Follower Spirit As long as Strife's Emissary is in play, each card you play in this Kingdom costs R less. 0 4 Common
Torch Flinger 2 RR Follower Barbarian Bow: Burn any Follower in this Kingdom for 1. 2 2 Common
Flame Enforcer 3 RRR Follower Enforcer Urgency 2 4 Rare
Flamewhirler 3 RRR Follower Pyromaniac Arrival: Burn each other Follower in this Kingdom for 1. 3 3 Rare
Ragemaster 3 RRR Follower Barbarian Arrival: All other Friendly Strife Followers in each of your Kingdoms get +1/+1 and gain Urgency until the turn ends. 2 2 Rare
Disciple of Strife 4 RRRR Follower Disciple When you Channel Strife in this Kingdom, Burn for an additional 1. 4 4 Rare
Strife, Lord of War 5 RRRRR Follower God You must pay Strife's full Devotion Cost in each remaining Kingdom in order to play him. 10 10 Mythic
War Incarnate 5 RRRRR Follower Incarnation Urgency 5 5 Mythic
Hive Guard 3 1GG Follower Treefolk Flourish 2 3 Uncommon
Hive Warrior 3 1GG Follower Insectile Swarm: Hive Warrior gets +1/+1. 3 3 Common
Acolyte of Creation 1 G Follower Acolyte Bow: Create a 1/1 Plant Token in any Kingdom. 1 2 Common
Colony Crusher 1 G Follower Insectile Swarm: Colony Crusher gets +4/+4. 1 1 Uncommon
Corrosive Hive 1 G Follower Insectile Arrival: Forsake any Blessing in this Kingdom. 2 2 Common
Echo Channeler 1 G Follower Treefolk Arrival: Choose any other Friendly Follower. Copy that Follower's Arrival ability. 1 1 Uncommon
Essence Slinger 1 G Follower Shaman Arrival: Create a 1/1 Insect Token in any Kingdom. 1 1 Common
Faith Architect 1 G Follower Shaman Breach: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn. 1 2 Uncommon
Faith Lender 1 G Follower Shaman Bow: Refresh any other Follower. 1 2 Common
Temple Hulk 1 G Follower Treefolk As long as you have a Temple in this Kingdom, Temple Hulk gets +3/+3 and gains Gatecrash. 1 1 Common
Awakener Shaman 2 GG Follower Shaman Arrival: Choose any Follower. That Follower gets +2/+2 until the turn ends. 2 2 Common
Druid of Devotion 2 GG Follower Druid Arrival: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn. 2 3 Uncommon
Essence Courier 2 GG Follower Courier When Essence Courier is Forsaken, create a 2/2 Insect in this Kingdom. 2 1 Common
Gate Smasher 2 GG Follower Treefolk Gatesmash 3 2 Common
Infestation's Emissary 2 GG Follower Treefolk As long as Infestation's Emissary is in play, each card you play in this Kingdom costs G less. 0 4 Common
Proliferation Celebrant 2 GG Follower Treefolk Whenever a Friendly Follower Arrives in this Kingdom, Refresh Proliferation Celebrant. 2 2 Common
Rejuvenation Shaman 2 GG Follower Shaman Arrival: Refresh any other Follower. 2 2 Common
Unstable Naturalist 2 GG Follower Treefolk Provoke 3 4 Uncommon
Barrier Breaker 3 GGG Follower Treefolk Gatecrash 3 4 Common
Forest Enforcer 3 GGG Follower Enforcer Dreamcatcher 2 4 Rare
Rootmaster 3 GGG Follower Shaman Arrival: All other Friendly Infestation Followers in each of your Kingdoms get +1/+1 and gain Gatecrash until the turn ends. 2 2 Rare
Shaman of the Veil 3 GGG Follower Shaman Dreamcatcher, Reach, Defend 2 6 Uncommon
Disciple of Infestation 4 GGGG Follower Disciple When you Channel Infestation in this Kingdom, create a 2/2 Insect Token instead of a 1/1. 4 4 Rare
Growth Incarnate 5 GGGGG Follower Incarnation Gatecrash, Flourish 7 7 Mythic
Infestation, God of Growth 5 GGGGG Follower God You must pay Infestation's full Devotion Cost in each remaining Kingdom in order to play her. 10 10 Mythic
Monk of Unimaginable Strength 3 1GG Follower Monk As long as Monk of Unimaginable Strength is your only Friendly Follower among each remaining Kingdom, it gets +2/+2. 3 3 Uncommon
Treefolk of Salvation 3 1GG Follower Treefolk Gatecrash 4 2 Uncommon
Forest Berserker 4 1GGG Follower Treefolk Gatecrash, Provoke 5 5 Rare
Lurking Hivemaster 4 1GGG Follower Treefolk Flourish 4 4 Uncommon
Shaman of Devout Worship 4 1GGG Follower Shaman Arrival: Upgrade each Friendly Altar in this Kingdom to a Temple. 3 3 Uncommon
Soul Sifter 4 1GGG Follower Shaman Tribute a Follower in this Kingdom: Reveal cards from the top of your deck until you reveal a Follower card. Put that card into your hand and the rest into The Past. 2 2 Rare
Astral Treefolk 5 1GGGG Follower Treefolk Dreamcatcher 2 2 Rare
Hive Mother 5 1GGGG Follower Insectile Flourish 3 3 Rare
Flesh Stitcher 3 1BB Follower Abomination Tribute a Follower in this Kingdom: Flesh Stitcher gets +2/+2 until the turn ends. 2 2 Common
Blood Sipper 4 1BBB Follower Undead Whenever a Friendly Follower in this Kingdom is Forsaken, Draw a card. 2 2 Uncommon
Destructive Abomination 4 1BBB Follower Abomination Provoke 6 6 Rare
Limb Collector 4 1BBB Follower Cultist Arrival: Your opponent must Tribute a Follower in this Kingdom. 2 2 Rare
Lurking Assassin 4 1BBB Follower Assassin Toxic 4 4 Uncommon
Monk of Unheard Horrors 4 1BBB Follower Monk As long as Monk of Unheard Horrors is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and Drain. 3 3 Uncommon
Servant of Contagion 4 1BBB Follower Cultist Tribute a Follower in this Kingdom: Your opponent must Tribute a Follower in this Kingdom. 2 2 Rare
Void Sifter 4 1BBB Follower Cultist Arrival: Return a Follower from The Past to your hand. 2 2 Uncommon
Grotesque Executioner 5 1BBBB Follower Abomination Arrival: Forsake any Follower in this Kingdom. 3 3 Rare
Acolyte of Consumption 1 B Follower Acolyte Bow: Drain the Enemy Tower in this Kingdom for 1. 1 2 Common
Curse Slinger 1 B Follower Undead Arrival: Forsake any Miracle in this Kingdom. 1 1 Common
Reckless Abomination 1 B Follower Abomination Provoke 3 3 Rare
Shrine Dementor 1 B Follower Abomination Breach: Your opponent must discard a card from their hand. 1 2 Common
Temple Horror 1 B Follower Horror As long as you have a Temple in this Kingdom, Temple Horror gets +2/+2 and gains Toxic. 1 1 Common
Toxic Abomination 1 B Follower Abomination Toxic 1 3 Common
Unstable Horror 1 B Follower Abomination As long as there are no Enemy Followers in this Kingdom, Unstable Horror gets -2/-2. 3 4 Uncommon
Vengeful Assassin 1 B Follower Assassin Bow: Choose any Follower in this Kingdom. That Follower gains Toxic until the turn ends. 1 2 Common
Bloodthirsty Cultist 2 BB Follower Cultist Drain, Provoke 2 3 Common
Contagion's Emissary 2 BB Follower Undead As long as Contagion's Emissary is in play, each card you play in this Kingdom costs B less. 0 4 Common
Decay Courier 2 BB Follower Courier When Decay Courier is Forsaken, Decay any Follower for 2. 2 1 Common
Essence Drainer 2 BB Follower Abomination Drain 2 2 Common
Meat Grinder 2 BB Follower Cultist Whenever any Follower in this Kingdom is Forsaken, Meat Grinder gets +1/+1 until the turn ends. 2 2 Common
Sadistic Cellmate 2 BB Follower Prisoner Provoke 2 2 Common
Unwavering Spirit 2 BB Follower Spirit Ethereal 2 1 Uncommon
Void Celebrant 2 BB Follower Undead Whenever a Follower is Forsaken, Refresh Advocate of the Void. 2 2 Common
Disease Monger 3 BBB Follower Undead Toxic 2 5 Uncommon
Plague Gorger 3 BBB Follower Undead Toxic, Drain 3 3 Uncommon
Rotmaster 3 BBB Follower Abomination Arrival: All other Friendly Contagion Followers in each of your Kingdoms get +1/+1 and gain Toxic until the turn ends. 2 2 Rare
Sadistic Spirit 3 BBB Follower Spirit Ethereal 2 2 Uncommon
Void Enforcer 3 BBB Follower Enforcer Toxic 2 4 Rare
Disciple of Contagion 4 BBBB Follower Disciple When you Channel Contagion in this Kingdom, Decay for an additional 1. 4 4 Rare
Contagion, God of Decay 5 BBBBB Follower God You must pay Contagion's full Devotion Cost in each remaining Kingdom in order to play him. 10 10 Mythic
Decay Incarnate 5 BBBBB Follower Incarnation Toxic 5 5 Mythic
Lurking Armorsmith 3 1WW Follower Crafter Armor     Breach: Lurking Armorsmith gains a Sword and a Shield. 3 3 Uncommon
Blade Squire 4 1WWW Follower Crafter Arrival: Each Friendly Follower in this Kingdom gains a Sword.     2 2 Uncommon
Monk of Untold Tactics 4 1WWW Follower Monk When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. 4 4 Uncommon
Peacekeeper 4 1WWW Follower Spirit Arrival: Your opponent cannot Attack in this Kingdom during their next turn. 1 5 Uncommon
Soul Crafter 4 1WWW Follower Priest Tribute a Follower in this Kingdom: Restore any Follower or Tower in this Kingdom equal to that Followers Faith. 2 2 Rare
Indomitable Leader 5 1WWWW Follower Soldier Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. 4 4 Uncommon
Acolyte of Honor 1 W Follower Acolyte Bow: Choose any other Follower. That Follower gains a Sword and then 1 2 Common
Armored Taunter 1 W Follower Soldier Taunt, Armor 1 1 Common
New Recruit 1 W Follower Soldier Armor 1 1 Common
Shield Crafter 1 W Follower Crafter Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield. 1 2 Common
Shrine Looter 1 W Follower Looter Breach: Choose any Follower. That Follower gains a Sword. 1 2 Common
Temple Guard 1 W Follower Guard As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. 1 1 Common
Weaponsmith 1 W Follower Crafter Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. 1 1 Uncommon
Battle Commander 2 WW Follower Soldier Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. 2 2 Common
Combat Commander 2 WW Follower Soldier As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. 3 2 Common
Dutiful Watchman 2 WW Follower Guard During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. 2 2 Uncommon
Faith Courier 2 WW Follower Courier When Faith Courier is Forsaken, Restore any Follower or Tower for 3. 2 1 Common
Grandeur's Emissary 2 WW Follower Priest As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. 0 4 Common
Heavy Infantry 2 WW Follower Soldier Shield, Taunt 2 2 Common
Honorbound Guard 2 WW Follower Guard Shield 2 3 Common
Militia Captain 2 WW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. 2 2 Common
Priest of Forgotten Faith 2 WW Follower Priest As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. 2 3 Common
Prophetic Priest 2 WW Follower Priest Each time you Restore a Follower in this Kingdom, you may draw a card. 2 2 Uncommon
Salvation Celebrant 2 WW Follower Soldier The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. 2 2 Uncommon
Sword Crafter 2 WW Follower Crafter Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. 2 2 Common
Unstable Guard 2 WW Follower Guard Defend, Armor 3 4 Uncommon
Grizzled Veteran 3 WWW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. 3 3 Uncommon
Kingdom Enforcer 3 WWW Follower Enforcer Reach 2 4 Rare
Quartermaster 3 WWW Follower Soldier Arrival: All other Friendly Grandeur Followers in each of your Kingdoms gain a Sword and a Shield. 2 2 Rare
Staunch Defender 3 WWW Follower Guard Defend, Reach 2 7 Uncommon
Vigilant Lookout 3 WWW Follower Guard During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. 3 3 Uncommon
Disciple of Grandeur 4 WWWW Follower Disciple When you Channel Grandeur in this Kingdom, Restore for an additional 2. 4 4 Rare
Glory Incarnate 5 WWWWW Follower Incarnation Shield, Reach, Taunt 5 5 Mythic
Grandeur, God of Glory 5 WWWWW Follower God You must pay Grandeur's full Devotion Cost in each remaining Kingdom in order to play him. 10 10 Mythic
Hive Bruiser 4 2GG Follower Insectile Swarm: Hive Bruiser gets +2/+2. 4 4 Common
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