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Name Total Devotion Devotion Cost Card Type Follower Type Card Effect Zeal Faith Rarity
Ethereal Wings 3 1UU Decree Choose any Follower in this Kingdom. That Follower gets +1/+1 and gains Ethereal. Uncommon
Ghostly Premonition 3 1UU Decree Draw two cards. Uncommon
Spectral Schemer 3 1UU Follower Spirit Arrival: Freeze any other Follower or Tower. 2 2 Rare
Warden of Truth 3 1UU Follower Monk Bow: Teleport any Follower. 2 3 Uncommon
Arcane Teachings 4 1UUU Decree Draw three cards. Rare
Avenging Conscription 4 1UUU Decree Conscript any Follower with a total Devotion Cost of 2 or less in this Kingdom.

When one of your Towers is Defeated, return Avenging Conscription from The Past to your hand.

Uncommon
Occult's Tome 4 1UUU Decree As long as Occult’s Tome is in play, you may Channel a God once in each of your Kingdoms instead of only one Kingdom per turn. Rare
Curator of Truths 4 1UUU Follower Monk Tribute a Follower in this Kingdom: Draw a card. 2 2 Rare
Monk of Unspoken Truths 4 1UUU Follower Monk As long as Monk of Unspoken Truths is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and "Breach: Draw a card". 3 3 Uncommon
Occult's Defender 4 1UUU Follower Monk Defend

Arrival: Freeze any Follower or Tower in this Kingdom.

2 6 Uncommon
Otherworldly Escort 4 1UUU Follower Spirit Arrival: Repel any Follower in this Kingdom. 2 2 Uncommon
Temporal Defender 4 1UUU Follower Illusion Defend, Freeze

UU: Teleport

1 8 Uncommon
Pluck From Above 5 1UUUU Decree Repel any two Followers. Uncommon
Visions of the Past 5 1UUUU Decree Return any two Decrees from The Past to your hand. Mythic
Advocate of Wisdom 5 1UUUU Follower Cultist Arrival: Draw two cards. 1 2 Uncommon
Fate Weaver 5 1UUUU Follower Shaman Bow: Draw a card.

Bow: Freeze any Follower or Tower.

2 5 Rare
Occult's Blessing 4 3U Decree Draw X cards, where X is the number of Altars to Occult you have in this Kingdom, then discard any card from your hand. Rare
Divine Omen 1 U Decree Draw a card.

If you have a Temple in this Kingdom draw two cards, instead.

Common
Repel 1 U Decree Repel any Follower or Blessing in this Kingdom. Common
Soul Flicker 1 U Decree Teleport any Follower in this Kingdom.

Draw a card.

Common
Acolyte of Inquiry 1 U Follower Acolyte Bow: Draw a card and then discard any card from your hand.

Acolyte of Inquiry Arrives Exhausted.

1 2 Common
Proclaimer of Truth 1 U Follower Shaman Arrival: Draw a card. 1 1 Common
Shrine Investigator 1 U Follower Explorer Breach: Draw a card. 1 2 Common
Silence Seeker 1 U Follower Monk As long as Silence Seeker is in play, it costs your opponent 2 more to Channel a God in this Kingdom. 2 1 Uncommon
Temple Apparition 1 U Follower Spirit As long as you have a Temple in this Kingdom, Temple Apparition gets +2/+1 and gains Ethereal. 1 1 Common
Unstable Spirit 1 U Follower Spirit Ethereal

If you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Spirit gets -1/-2.

2 3 Uncommon
Wavering Spirit 1 U Follower Spirit Ethereal 1 2 Common
Gift of Clarity 2 UU Channel Ability Draw a card and then discard any card from your hand.
Ancient Tome 2 UU Decree Return any Decree from The Past to your hand. Common
Cast into the Aether 2 UU Decree Teleport any Follower.

Draw a card.

Common
Prayer Flare 2 UU Decree Duplicate the next Decree you play in this Kingdom. Common
Temporal Manipulation 2 UU Decree Freeze any Follower or Tower in this Kingdom.

Draw a card.

Common
Demented Spirit 2 UU Follower Spirit Ethereal 2 2 Common
Ethereal Courier 2 UU Follower Courier Ethereal

When Ethereal Courier is Forsaken, Draw a card.

2 1 Common
Insight Seeker 2 UU Follower Monk Each time you draw one or more cards during your Main Phase, Insight Seeker gets +1/+1 until the turn ends. 2 2 Uncommon
Occult's Emissary 2 UU Follower Monk As long as Occult's Emissary is in play, each card you play in this Kingdom costs U less. 0 4 Uncommon
Prayer Interceptor 2 UU Follower Shaman Bow: Choose any God. Your opponent cannot Channel that God on their next turn. 1 4 Common
Projection Shaman 2 UU Follower Shaman Defend, Reach, Freeze 3 3 Common
Revelation Celebrant 2 UU Follower Monk Whenever you draw a card, Refresh Admirer of Revelation. 2 2 Common
Spectral Traveler 2 UU Follower Spirit U: Teleport 2 3 Common
Truth Celebrant 2 UU Follower Spirit Arrival: Draw a card.

UUU: Teleport

0 4 Uncommon
Bounty Claim 3 UUU Decree Repel any Enemy Follower.

Draw a card.

Uncommon
Collective Insight 3 UUU Decree Collective

Draw a card.

Rare
Reckless Apparition 3 UUU Follower Spirit Ethereal

UU: Teleport

3 3 Uncommon
Shaman of Silent Reflection 3 UUU Follower Shaman As long as Shaman of Silent Reflection is in play, you may Channel a God an additional time in this Kingdom. 2 4 Rare
Silent Observer 3 UUU Follower Spirit Ethereal

When your turn ends, if you didn't Battle with any Followers this turn, draw a card.

0 5 Uncommon
Soulmaster 3 UUU Follower Spirit Arrival: All other Friendly Occult Followers in each of your Kingdoms get +1/+1 and gain Ethereal until the turn ends. Rare
Spiritual Enforcer 3 UUU Follower Enforcer Ethereal

As long as Spiritual Enforcer is in play, players can only play one card from hand per turn

2 4 Rare
Forbidding Statue 3 UUU Miracle Whenever your opponent plays a Follower card in this Kingdom, flip this card face-up.

Place that Follower directly into The Past. It does not Arrive.

Uncommon
Rewrite History 3 UUU Miracle Whenever your opponent plays a Decree card in this Kingdom, flip this card face-up.

Place that Decree directly into The Past.

Uncommon
Soul Capture 3 UUU Miracle Whenever your opponent plays a Follower card in this Kingdom, flip this card face-up.

Create a Token that is a copy of that Follower in this Kingdom.

Uncommon
Ghastly Denial 4 UUUU Decree Freeze all enemy Followers in this Kingdom and the enemy Tower in this Kingdom. Uncommon
Disciple of Occult 4 UUUU Follower Disciple When you Channel Occult in this Kingdom, draw an additional card.

If you play Occult, God of Mysticism in this Kingdom, you may pay it’s Devotion Cost in only this Kingdom.

4 4 Rare
Occult's Reckoning 5 UUUUU Decree Repel all Followers and Blessings in each Kingdom. Mythic
Occult's Temptation 5 UUUUU Decree Conscript any Follower or Blessing in this Kingdom. Mythic
Mysticism Incarnate 5 UUUUU Follower Incarnation Ethereal, Freeze

Arrival: Freeze any Follower or Tower.

4 4 Mythic
Occult, God of Mysticism 5 UUUUU Follower God You must pay Occult's Devotion Cost in each remaining Kingdom in order to play her.

U: Teleport Ethereal. At the end of your turn, draw a card.

10 10 Mythic
Lurking Arsonist 3 1RR Follower Barbarian Breach: Forsake any Altar or Temple in this Kingdom.
3 3 Uncommon
Reckless Rager 3 1RR Follower Barbarian Provoke

Masochist: Refresh Reckless Rager.

3 2 Uncommon
Intimidating Berserker 4 1RRR Follower Barbarian When Intimidating Berserker Attacks an Enemy Follower, you may Exhaust any other Follower in this Kingdom. 2 4 Common
Kingdom Bomber 4 1RRR Follower Pyromaniac Arrival: Burn any Follower in this Kingdom for 4.
3 2 Uncommon
Munitions Expert 4 1RRR Follower Pyromaniac Urgency

Onslaught: Burn any Follower in this Kingdom for 2.

3 2 Uncommon
Pain Lasher 4 1RRR Follower Pyromaniac Provoke

Masochist: Burn any Follower in this Kingdom for 2.

3 3 Uncommon
Servant of the Flame 4 1RRR Follower Shaman Tribute a Follower in this Kingdom: Burn any Follower or Tower for 1.

RR: Teleport

2 2 Rare
Shaman of Burning Embers 4 1RRR Follower Shaman Urgency

Masochist: You may Teleport Shaman of Burning Embers to another Kingdom, Refreshed.

3 2 Uncommon
Barbarian Raid 5 1RRRR Decree Create a 3/1 Barbarian Token with Urgency and Provoke in each remaining Kingdom. Forsake each Token created this way at the end of your turn. Uncommon
Strife's Inferno 5 1RRRR Decree Burn each Enemy Follower in this Kingdom for 3. Mythic
Flame Rider 5 1RRRR Follower Spirit Urgency

RR: Teleport

4 4 Rare
City of Embers 5 1RRRR Kingdom-Wide Blessing As long as City of Embers is in play, if you would Burn a Follower or a Tower, Burn it for twice that amount, instead. Rare
Strife's Blessing 4 3R Decree Burn any Follower or Tower in this Kingdom for X, where X is the number of Altars to Strife you have in this Kingdom. Rare
Divine Flame 1 R Decree Choose a Follower in this Kingdom. That Follower gets +2/+0 and gains Urgency.

If you have a Temple in this Kingdom, that Follower gets +4/+0, instead.

Common
Firestorm 1 R Decree Burn any Follower for 3. Common
Rush of Adrenaline 1 R Decree Burn any Follower in this Kingdom for 1, then Refresh it. Common
Transcendent Flame 1 R Decree Burn any Follower in this Kingdom for 2. You may Teleport that Follower. Common
Acolyte of Urgency 1 R Follower Acolyte Bow:  Choose any Follower in this Kingdom. That Follower gains Urgency until the turn ends.

Acolyte of Urgency Arrives Exhausted.

1 2 Common
Battle Rager 1 R Follower Barbarian Onslaught: Battle Rager gets +2/+1 until the turn ends. 1 2 Common
Crusade Charger 1 R Follower Barbarian Urgency

Onslaught: Crusade Captivator gets +3/+0 until the turn ends.

1 1 Common
Monk of Unseen Speed 1 R Follower Monk As long as Monk of Unseen Speed is your only Friendly Follower among each remaining Kingdom, it gets +1/+0 and gains Urgency. 1 2 Uncommon
Temple Runner 1 R Follower Shaman As long as you have a Temple in this Kingdom, Temple Runner gets +2/+2 and gains Urgency. 1 1 Common
Unstable Bruiser 1 R Follower Barbarian Provoke

If you have any combination of three or more Altars and/or Temples in this Kingdom, Unstable Bruiser gets -2/-1.

3 2 Uncommon
War Celebrant 1 R Follower Barbarian Onslaught: Draw 2 cards. 1 1 Rare
Gift of Fire 2 RR Channel Ability Burn any Follower or Tower in this Kingdom for 1.
Avenging Flame 2 RR Decree Burn any Follower in this Kingdom for 3.

When one of your Towers is Defeated,  return Avenging Flame from The Past to your hand.

Uncommon
Burn the Leader 2 RR Decree Burn the Enemy Tower in this Kingdom for 3.

Forsake any Altar or Temple in this Kingdom.

Common
Enter the Aether 2 RR Decree Teleport any Follower in this Kingdom.

That Follower gets +3/+0 and gains Urgency until the turn ends.

Common
Self Immolate 2 RR Decree Tribute a Follower in this Kingdom. Burn any Follower or Tower in this Kingdom equal to that Follower's Zeal. Uncommon
Combat Reveler 2 RR Follower Warrior Onslaught: Combat Reveler gets +2/+1 until the turn ends. 2 2 Common
Delirious Rager 2 RR Follower Warrior Delirious Warrior can only Battle if he would trigger Onslaught, or if Onslaught has already been triggered. 3 3 Common
Deranged Brander 2 RR Follower Barbarian Masochist: Deranged Brander gets +3/+0. 2 2 Common
Encampment Crusher 2 RR Follower Barbarian Provoke 2 3 Common
Fire Slinger 1 R Follower Shaman Arrival: Burn any Follower in this Kingdom for 2. 1 1 Common
Flame Courier 2 RR Follower Courier Arrival: Burn the Enemy Tower in this Kingdom for 1.

RRR: Teleport

2 2 Uncommon
Kingdom Alarmist 2 RR Follower Warrior Arrival: Choose any other Follower. That Follower gains Urgency until the turn ends. 2 2 Common
Kingdom Crasher 2 RR Follower Warrior Urgency, Provoke

Forsake Kingdom Crasher at the end of the turn.

3 3 Common
Pain Prophet 2 RR Follower Shaman Bow: Burn Pain Prophet for 1.  

Masochist: Draw a card.

2 2 Rare
Strife's Emissary 2 RR Follower Spirit As long as Strife's Emissary is in play, each card you play in this Kingdom costs R less. 0 4 Common
Torch Flinger 2 RR Follower Barbarian Bow: Burn any Follower in this Kingdom for 1. 2 2 Common
Bloodlust 3 RRR Decree Refresh any Follower in this Kingdom.

Onslaught: Refresh a Friendly Follower in each remaining Kingdom, instead. Those Followers must Attack, if able.

Uncommon
Collective Conflagration 3 RRR Decree Collective

Burn any Follower or Tower for 1.

Rare
Onslaught 3 RRR Decree Create a 1/1 Barbarian Token with Urgency and Provoke in each remaining Kingdom. Common
Flame Enforcer 3 RRR Follower Enforcer Urgency

As long as Flame Enforcer is in play, Towers and Followers cannot be Restored.

2 4 Rare
Flamewhirler 3 RRR Follower Pyromaniac Arrival: Burn each other Follower in this Kingdom for 1. 3 3 Rare
Ragemaster 3 RRR Follower Barbarian Arrival: All other Friendly Strife Followers in each of your Kingdoms get +1/+1 and gain Urgency until the turn ends. 2 2 Rare
Fade into Fire 3 RRR Miracle When your opponent plays a card which chooses one of your Followers in this Kingdom, flip this card face-up.

Teleport that Follower. It is no longer chosen by your opponent's card.

Uncommon
Structural Collapse 3 RRR Miracle When a Follower Arrives in the Enemy Kingdom, flip this card face-up.

Burn that Follower for 4.

Uncommon
Tectonic Collapse 3 RRR Miracle When a Follower Arrives in the Enemy Kingdom, if that Kingdom is Full, flip this card face-up.

Burn each Follower in that Kingdom for 2.

Uncommon
Consume the Weak 1 RRRR Decree Forsake any Follower that does not have full Faith. Uncommon
Disciple of Strife 4 RRRR Follower Disciple When you Channel Strife in this Kingdom, Burn for an additional 1.

If you play Strife, Lord of War in this Kingdom, you may pay Strife's Devotion Cost in only this Kingdom.

4 4 Rare
Hand of Strife 5 RRRRR Decree Conscript a Follower in any Kingdom until the turn ends. It is Refreshed and gains Urgency until the turn ends. Mythic
Strife's Reckoning 5 RRRRR Decree Burn all Followers in each Kingdom for 4. Mythic
Strife, Lord of War 5 RRRRR Follower God You must pay Strife's full Devotion Cost in each remaining Kingdom in order to play him.

Urgency At the end of your turn, Burn each Tower and each other Follower for 1.

10 10 Mythic
War Incarnate 5 RRRRR Follower Incarnation Urgency

Masochist: Forsake any Altar or Temple in this Kingdom.

5 5 Mythic
Aggravated Hive 3 1GG Decree Create three 1/1 Insect Tokens and divide them among any number of Kingdoms.
Common
Exorcism 3 1GG Decree Forsake any Follower with Ethereal, or any Blessing.

Draw a card.

Common
Hive Guard 3 1GG Follower Treefolk Flourish

As long as Hive Guard is in play, each other Friendly Follower in this Kingdom gets +1/+1.

2 3 Uncommon
Hive Warrior 3 1GG Follower Insectile Swarm: Hive Warrior gets +1/+1.
3 3 Common
Acolyte of Creation 1 G Follower Acolyte Bow: Create a 1/1 Plant Token in any Kingdom.

Acolyte of Creation Arrives Exhausted.

1 2 Common
Bolster Devotion 1 G Decree Upgrade any Altar to a Temple.

Draw a card.

Common
Colony Crusher 1 G Follower Insectile Swarm: Colony Crusher gets +4/+4.
1 1 Uncommon
Corrosive Hive 1 G Follower Insectile Arrival: Forsake any Blessing in this Kingdom.
2 2 Common
Divine Strength 1 G Decree Choose any Follower in this Kingdom. That Follower gets +2/+2 as long as Divine Strength is in play.

If you have a Temple in this Kingdom as you play this card, that Follower gets +4/+4 instead.

Common
Echo Channeler 1 G Follower Treefolk Arrival: Choose any other Friendly Follower. Copy that Follower's Arrival ability.
1 1 Uncommon
Essence Slinger 1 G Follower Shaman Arrival: Create a 1/1 Insect Token in any Kingdom.
1 1 Common
Faith Architect 1 G Follower Shaman Breach: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn.

Faith Architect gets +1/+1 for each Temple you have in this Kingdom.

1 2 Uncommon
Faith Lender 1 G Follower Shaman Bow: Refresh any other Follower.

Faith Lender Arrives Exhausted.

1 2 Common
Otherworldly Intervention 1 G Decree It costs 0 to Channel a God until the turn ends.

Draw a card.

Common
Pray for Strength 1 G Decree Refresh any Follower in this Kingdom.
Common
Spiritual Rebirth 1 G Decree Choose any Friendly Follower. Trigger that Follower's Arrival ability.

Draw a card.

Common
Temple Hulk 1 G Follower Treefolk As long as you have a Temple in this Kingdom, Temple Hulk gets +3/+3 and gains Gatecrash.
1 1 Common
Avenging Swarm 2 GG Decree Create two 1/1 Insect Tokens in this Kingdom.

When one of your Towers is Defeated, return Avenging Swarm from The Past to your hand.

Uncommon
Awakener Shaman 2 GG Follower Shaman Arrival: Choose any Follower. That Follower gets +2/+2 until the turn ends.
2 2 Common
Brute Strength 2 GG Decree Choose a Follower in this Kingdom. That Follower gets +2/+2 and Gatecrash until the turn ends.
Common
Channel Devotion 2 GG Decree Choose any God: The next card you play costs two less Devotion of the chosen God.

Draw a card.

Common
Druid of Devotion 2 GG Follower Druid Arrival: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn.
2 3 Uncommon
Essence Courier 2 GG Follower Courier When Essence Courier is Forsaken, create a 2/2 Insect in this Kingdom.
2 1 Common
Gate Smasher 2 GG Follower Treefolk Gatesmash 3 2 Common
Gift of Growth 2 GG Channel Ability Create a 1/1 Insect Token in this Kingdom.
Infestation's Emissary 2 GG Follower Treefolk As long as Infestation's Emissary is in play, each card you play in this Kingdom costs G less.
0 4 Common
Proliferation Celebrant 2 GG Follower Treefolk Whenever a Friendly Follower Arrives in this Kingdom, Refresh Proliferation Celebrant.
2 2 Common
Rejuvenation Shaman 2 GG Follower Shaman Arrival: Refresh any other Follower.
2 2 Common
Unforeseen Devotion 2 GG Decree You may Build two additional Altars or Upgrade two Altars to Temples in this Kingdom this turn.
Common
Unstable Naturalist 2 GG Follower Treefolk Provoke

As long as you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Naturalist gets -2/-3.

3 4 Uncommon
Absorb Essence 3 GGG Miracle When an Enemy Follower Arrives in this Kingdom, flip this card face-up.

Draw cards equal to that Followers Zeal.

Uncommon
Ambush 3 GGG Miracle When your Tower in this Kingdom is Attacked, flip this card face-up.

Create a 3/3 Plant Token in this Kingdom. Your opponent's Follower Attacks that Plant Token instead.

Uncommon
Barrier Breaker 3 GGG Follower Treefolk Gatecrash 3 4 Common
Collective Mass 3 GGG Decree Collective

Create a 2/2 Insect Token in any Kingdom.

Rare
Forest Enforcer 3 GGG Follower Enforcer Dreamcatcher

As long as Forest Enforcer is in play, Followers lose all Arrival abilities.

2 4 Rare
Miraculous Growth 3 GGG Miracle When one of your Followers in this Kingdom is Attacked, flip this card face-up.

Your Follower gets +3/+3.

Uncommon
Rootmaster 3 GGG Follower Shaman Arrival: All other Friendly Infestation Followers in each of your Kingdoms get +1/+1 and gain Gatecrash until the turn ends. 2 2 Rare
Shaman of the Veil 3 GGG Follower Shaman Dreamcatcher, Reach, Defend
2 6 Uncommon
Disciple of Infestation 4 GGGG Follower Disciple When you Channel Infestation in this Kingdom, create a 2/2 Insect Token instead of a 1/1.

If you play Infestation, God of Growth in this Kingdom, you may pay its Devotion Cost in only this Kingdom.

4 4 Rare
Growth Incarnate 5 GGGGG Follower Incarnation Gatecrash, Flourish

At the end of your turn, if you have Swarm in this Kingdom, draw a card.

7 7 Mythic
Infestation, God of Growth 5 GGGGG Follower God You must pay Infestation's full Devotion Cost in each remaining Kingdom in order to play her.

Dreamcatcher, Gatecrash, Flourish At the end of your turn, create a 1/1 Insect Token in each Friendly Kingdom.

10 10 Mythic
Infestation's Reckoning 5 GGGGG Decree Create a 2/2 Plant Token in each remaining Friendly Kingdom until each of those Kingdoms is Full.
Mythic
Invigorate 5 GGGGG Decree Refresh each Friendly Altar and Temple in each other Kingdom.
Mythic
Monk of Unimaginable Strength 3 1GG Follower Monk As long as Monk of Unimaginable Strength is your only Friendly Follower among each remaining Kingdom, it gets +2/+2. 3 3 Uncommon
Treefolk of Salvation 3 1GG Follower Treefolk Gatecrash

Breach: Refresh all Altars in this Kingdom.

4 2 Uncommon
Gathering Ritual 4 1GGG Decree Reveal the top five cards of your deck. Put all Follower cards into your hand. Place the remaining cards into The Past. Uncommon
Forest Berserker 4 1GGG Follower Treefolk Gatecrash, Provoke 5 5 Rare
Lurking Hivemaster 4 1GGG Follower Treefolk Flourish

Breach: Create a 3/3 Insect in this Kingdom.

4 4 Uncommon
Shaman of Devout Worship 4 1GGG Follower Shaman Arrival: Upgrade each Friendly Altar in this Kingdom to a Temple. 3 3 Uncommon
Soul Sifter 4 1GGG Follower Shaman Tribute a Follower in this Kingdom: Reveal cards from the top of your deck until you reveal a Follower card. Put that card into your hand and the rest into The Past. 2 2 Rare
Tree of Prosperity 4 1GGG Kingdom-Wide Blessing Flourish

As long as Enchanted Woods is in play, each Friendly Follower in this Kingdom gets +1/+1.

Rare
Otherworldly Growth 5 1GGGG Decree Choose any Follower in this Kingdom. That Follower gets +5/+5 and Gatecrash. Uncommon
Astral Treefolk 5 1GGGG Follower Treefolk Dreamcatcher

Arrival: Create a 2/2 Treefolk Token with Dreamcatcher in each remaining Kingdom.

2 2 Rare
Hive Mother 5 1GGGG Follower Insectile Flourish

Arrival: Create a 3/3 Insect Token in this Kingdom.

3 3 Rare
Infestation's Forest 5 1GGGG Kingdom-Wide Blessing Flourish

As long as Forest of Infestation is in play, each Friendly Follower in this Kingdom gets +2/+2.

Mythic
Essence Siphon 3 1BB Decree Drain any Follower in this Kingdom for 3. Common
Flesh Stitcher 3 1BB Follower Abomination Tribute a Follower in this Kingdom: Flesh Stitcher gets +2/+2 until the turn ends. 2 2 Common
Avenging Assassination 4 1BBB Decree Forsake any Enemy Follower in this Kingdom.

When one of your Towers is Defeated, Return Avenging Assassination from The Past to your hand.

Uncommon
Rip from the Void 4 1BBB Decree Put any Friendly, non-God Follower in The Past directly into play in this Kingdom. Uncommon
Blood Sipper 4 1BBB Follower Undead Whenever a Friendly Follower in this Kingdom is Forsaken, Draw a card. 2 2 Uncommon
Destructive Abomination 4 1BBB Follower Abomination Provoke

At the end of your Refresh Phase, Thrashing Abomination Burns each remaining Friendly Tower for 1.

6 6 Rare
Limb Collector 4 1BBB Follower Cultist Arrival: Your opponent must Tribute a Follower in this Kingdom.

When Limb Collector is Forsaken, Create a 2/2 Undead Token in this Kingdom.

2 2 Rare
Lurking Assassin 4 1BBB Follower Assassin Toxic

Breach: Forsake any Follower in this Kingdom.

4 4 Uncommon
Monk of Unheard Horrors 4 1BBB Follower Monk As long as Monk of Unheard Horrors is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and Drain. 3 3 Uncommon
Servant of Contagion 4 1BBB Follower Cultist Tribute a Follower in this Kingdom: Your opponent must Tribute a Follower in this Kingdom. 2 2 Rare
Void Sifter 4 1BBB Follower Cultist Arrival: Return a Follower from The Past to your hand. 2 2 Uncommon
Forsake 5 1BBBB Decree Forsake any Follower. Common
Thought Erasure 5 1BBBB Decree Your opponent must discard three cards from their hand. Mythic
Grotesque Executioner 5 1BBBB Follower Abomination Arrival: Forsake any Follower in this Kingdom. 3 3 Rare
Deadly Epidemic 5 1BBBB Kingdom-Wide Blessing All Enemy Followers in this Kingdom get -1/-1 as long as Deadly Epidemic is in play. Rare
The Void's Embrace 5 1BBBB Kingdom-Wide Blessing Choose any God: As long as The Void's Embrace is in play, your opponent can no longer Channel that God. Rare
Corpse Summoner 5 1BBBB Miracle Undead Shaman Arrival: Return a non-God Follower from The Past to play in this Kingdom. 1 1 Rare
Contagion's Blessing 4 3B Decree Decay each Follower in this Kingdom for X, where X is the number of Altars to Contagion you have in this Kingdom. Rare
Consume Vitality 1 B Decree Drain any Follower in this Kingdom for 2. Common
Whispers of the Dead 1 B Decree Choose any Follower in The Past. Trigger that Follower's Arrival ability. Common
Acolyte of Consumption 1 B Follower Acolyte Bow: Drain the Enemy Tower in this Kingdom for 1.

Acolyte of Consumption Arrives Exhausted.

1 2 Common
Curse Slinger 1 B Follower Undead Arrival: Forsake any Miracle in this Kingdom. 1 1 Common
Reckless Abomination 1 B Follower Abomination Provoke

At the end of your Refresh Phase, Reckless Abomination Burns each remaining Friendly Tower for 1.

3 3 Rare
Shrine Dementor 1 B Follower Abomination Breach: Your opponent must discard a card from their hand. 1 2 Common
Temple Horror 1 B Follower Horror As long as you have a Temple in this Kingdom, Temple Horror gets +2/+2 and gains Toxic. 1 1 Common
Toxic Abomination 1 B Follower Abomination Toxic 1 3 Common
Unstable Horror 1 B Follower Abomination As long as there are no Enemy Followers in this Kingdom, Unstable Horror gets -2/-2. 3 4 Uncommon
Vengeful Assassin 1 B Follower Assassin Bow: Choose any Follower in this Kingdom. That Follower gains Toxic until the turn ends. 1 2 Common
Gift of Decay 2 BB Channel Ability Drain any Follower in this Kingdom for 1.
Demand Tribute 2 BB Decree Your opponent must Tribute a Follower in this Kingdom. Common
Divine Curse 2 BB Decree Your opponent must Tribute a Blessing in this Kingdom.

If you control a Temple in this Kingdom, your opponent must Tribute a Blessing in each remaining Kingdom.

Common
Drain Hope 2 BB Decree Forsake any Miracle.

Draw a card.

Common
Lobotomy 2 BB Decree Your opponent reveals their hand. Choose any card from it, and then that player discards that card. Uncommon
Putrefication 2 BB Decree Decay any Follower in this Kingdom for 3. Common
Bloodthirsty Cultist 2 BB Follower Cultist Drain, Provoke 2 3 Common
Contagion's Emissary 2 BB Follower Undead As long as Contagion's Emissary is in play, each card you play in this Kingdom costs B less. 0 4 Common
Decay Courier 2 BB Follower Courier When Decay Courier is Forsaken, Decay any Follower for 2. 2 1 Common
Essence Drainer 2 BB Follower Abomination Drain

Bow: Drain any Follower in this Kingdom for 1.

2 2 Common
Meat Grinder 2 BB Follower Cultist Whenever any Follower in this Kingdom is Forsaken, Meat Grinder gets +1/+1 until the turn ends. 2 2 Common
Sadistic Cellmate 2 BB Follower Prisoner Provoke

Each time you Drain a Follower in this Kingdom, Sadistic Cellmate gets +1/+1 until the turn ends.

2 2 Common
Unwavering Spirit 2 BB Follower Spirit Ethereal

At the end of each turn, if Unwavering Spirit was Forsaken this turn, you may return it from The Past to your hand.

2 1 Uncommon
Void Celebrant 2 BB Follower Undead Whenever a Follower is Forsaken, Refresh Advocate of the Void. 2 2 Common
Collective Suffering 3 BBB Decree Collective

Decay any Follower for 1.

Rare
Madness 3 BBB Decree Your opponent must discard two cards from their hand. Uncommon
Disease Monger 3 BBB Follower Undead Toxic

At the end of your turn, each player must discard a card from their hand.

2 5 Uncommon
Plague Gorger 3 BBB Follower Undead Toxic, Drain 3 3 Uncommon
Rotmaster 3 BBB Follower Abomination Arrival: All other Friendly Contagion Followers in each of your Kingdoms get +1/+1 and gain Toxic until the turn ends. 2 2 Rare
Sadistic Spirit 3 BBB Follower Spirit Ethereal

Each time you Drain a Follower in this Kingdom, Drain for an additional 1.

2 2 Uncommon
Void Enforcer 3 BBB Follower Enforcer Toxic

As long as Void Enforcer is in play, players cannot draw more than one card per turn.

2 4 Rare
Blood Frenzy 3 BBB Miracle When your opponent plays a Follower in this Kingdom, if they have more than one Follower in this Kingdom, flip this card face-up.

They must Tribute Followers until they only have one Follower in this Kingdom.

Uncommon
Death Pit 3 BBB Miracle When an Enemy Follower Attacks in this Kingdom, flip this card face-up.

Forsake that Attacking Follower.

Uncommon
Dredge Up the Dead 3 BBB Miracle When an Enemy Follower is Forsaken on your opponent's turn, flip this card face-up.

Return that Follower to play in this Friendly Kingdom.

Uncommon
Disciple of Contagion 4 BBBB Follower Disciple When you Channel Contagion in this Kingdom, Decay for an additional 1.

If you play Contagion, God of Decay in this Kingdom, you may pay it’s Devotion Cost in only this Kingdom.

4 4 Rare
Contagion's Plague 5 BBBBB Decree Your opponent must Tribute a Follower in each remaining Kingdom. Mythic
Contagion's Reckoning 5 BBBBB Decree Forsake all Followers in each Kingdom. Mythic
Contagion, God of Decay 5 BBBBB Follower God You must pay Contagion's full Devotion Cost in each remaining Kingdom in order to play him.

Drain At the end of your turn, your opponent must discard a card from their hand and Tribute a Follower in this Kingdom.

10 10 Mythic
Decay Incarnate 5 BBBBB Follower Incarnation Toxic

Arrival: Decay a Follower in this Kingdom for 5.

5 5 Mythic
Lurking Armorsmith 3 1WW Follower Crafter Armor     Breach: Lurking Armorsmith gains a Sword and a Shield. 3 3 Uncommon
Place in the Pillory 3 1WW Kingdom-Wide Blessing Choose a Follower in this Kingdom. As long as Place in the Pillory is in play, that Follower cannot Attack, be Attacked, change Kingdoms, or use any of its abilities. Uncommon
Blade Squire 4 1WWW Follower Crafter Arrival: Each Friendly Follower in this Kingdom gains a Sword.    

Taunt

2 2 Uncommon
Monk of Untold Tactics 4 1WWW Follower Monk When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. 4 4 Uncommon
Peacekeeper 4 1WWW Follower Spirit Arrival: Your opponent cannot Attack in this Kingdom during their next turn. 1 5 Uncommon
Soul Crafter 4 1WWW Follower Priest Tribute a Follower in this Kingdom: Restore any Follower or Tower in this Kingdom equal to that Followers Faith. 2 2 Rare
Indomitable Leader 5 1WWWW Follower Soldier Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. 4 4 Uncommon
Grandeur's Armory 5 1WWWW Kingdom-Wide Blessing As long as Grandeur’s Armory is in play, if a Friendly Follower would gain any number of Swords, it gains double the amount of Swords. Rare
Grandeur's Fortress 5 1WWWW Kingdom-Wide Blessing As long as Grandeur’s Fortress is in play, each Friendly Follower in this Kingdom gets +0/+2 and gains Armor. Rare
Grandeur's Blessing 4 3W Decree Choose any Follower in this Kingdom. That Follower gains X Swords, where X is the number of Altars to Grandeur you have in this Kingdom. Rare
Burning Light 1 W Decree Until the turn ends, if a Follower or Tower would be Restored, instead, Burn it for that amount. Common
Deem Unworthy 1 W Decree Forsake any Follower with 2 or less Faith in this Kingdom. Common
Fortify 1 W Decree Choose a Follower in this Kingdom. That Follower gains Armor.

Draw a card.

Common
Pray for Forgiveness 1 W Decree Restore any Tower for 5. Common
Restore Faith 1 W Decree Restore all Followers in each Kingdom for 3. Common
Smite the Innocent 1 W Decree Forsake any Follower with 2 or less Zeal in this Kingdom. Common
Training Grounds 1 W Decree Each Friendly Follower in this Kingdom gains a Sword. Common
Acolyte of Honor 1 W Follower Acolyte Bow: Choose any other Follower. That Follower gains a Sword and then

immediately Attacks, if able. Acolyte of Honor Arrives Exhausted.

1 2 Common
Armored Taunter 1 W Follower Soldier Taunt, Armor 1 1 Common
New Recruit 1 W Follower Soldier Armor 1 1 Common
Shield Crafter 1 W Follower Crafter Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield.

Shield Crafter Arrives Exhausted.

1 2 Common
Shrine Looter 1 W Follower Looter Breach: Choose any Follower. That Follower gains a Sword. 1 2 Common
Temple Guard 1 W Follower Guard As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. 1 1 Common
Weaponsmith 1 W Follower Crafter Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. 1 1 Uncommon
Gift of Restoration 2 WW Channel Ability Restore any Follower or Tower in this Kingdom for 2.
Avenging Barricade 2 WW Decree This Tower cannot lose Faith on your opponent’s next turn.

When one of your Towers is Defeated, return Avenging Barricade from The Past to your hand.

Uncommon
Divine Armor 1 W Decree Choose any Follower in this Kingdom. As long as Divine Armor is in play, this Follower gets +1/+1 and gains Armor.

If you have a Temple in this Kingdom as you play this card, this Follower also gains a Sword and a Shield.

Common
Prepare for Battle 2 WW Decree Choose any Follower in this Kingdom. That Follower gains a Sword.

Draw a card.

Common
Battle Commander 2 WW Follower Soldier Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. 2 2 Common
Combat Commander 2 WW Follower Soldier As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. 3 2 Common
Dutiful Watchman 2 WW Follower Guard During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. 2 2 Uncommon
Faith Courier 2 WW Follower Courier When Faith Courier is Forsaken, Restore any Follower or Tower for 3. 2 1 Common
Grandeur's Emissary 2 WW Follower Priest As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. 0 4 Common
Heavy Infantry 2 WW Follower Soldier Shield, Taunt 2 2 Common
Honorbound Guard 2 WW Follower Guard Shield 2 3 Common
Militia Captain 2 WW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. 2 2 Common
Priest of Forgotten Faith 2 WW Follower Priest As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. 2 3 Common
Prophetic Priest 2 WW Follower Priest Each time you Restore a Follower in this Kingdom, you may draw a card. 2 2 Uncommon
Salvation Celebrant 2 WW Follower Soldier The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. 2 2 Uncommon
Sword Crafter 2 WW Follower Crafter Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. 2 2 Common
Unstable Guard 2 WW Follower Guard Defend, Armor

If your Tower in this Kingdom has 5 or fewer Faith, Unstable Guard gets -2/-2.

3 4 Uncommon
Collective Triumph 3 WWW Decree Collective

Choose any Follower. That Follower gains a Sword.

Rare
Grandeur's Judgement 3 WWW Decree Forsake any Follower or Blessing in this Kingdom. Restore your opponent's Tower equal to that card’s total Devotion Cost. Uncommon
Life of Worship 3 WWW Decree Forsake any Follower in this Kingdom. That Follower's controller may build an Altar, or Upgrade an Altar to a Temple in that Kingdom. Uncommon
Grizzled Veteran 3 WWW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. 3 3 Uncommon
Kingdom Enforcer 3 WWW Follower Enforcer Reach

While Kingdom Enforcer is in play, players can only attack with one Follower per Kingdom each turn.

2 4 Rare
Quartermaster 3 WWW Follower Soldier Arrival: All other Friendly Grandeur Followers in each of your Kingdoms gain a Sword and a Shield. 2 2 Rare
Staunch Defender 3 WWW Follower Guard Defend, Reach 2 7 Uncommon
Vigilant Lookout 3 WWW Follower Guard During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. 3 3 Uncommon
Divine Cleansing 3 WWW Miracle When an Enemy Follower Arrives in this Kingdom, if it has 4 or more Zeal, flip this card face-up.

Forsake that Follower.

Uncommon
Divine Gift 3 WWW Miracle When one of your Followers in this Kingdom is attacked, flip this card face-up.

That Follower gains a Sword and a Shield.

Uncommon
Divine Intervention 3 WWW Miracle When this Tower's Faith falls to 0 or below on your opponent's turn, flip this card face-up.

This Tower's Faith becomes 1. This Tower cannot lose Faith until the turn ends.

Uncommon
Miraculous Revival 3 WWW Miracle When one or more of your Followers in this Kingdom are Forsaken on your opponent's turn, flip this card face-up.

Return those Followers to play in this Kingdom.

Uncommon
Disciple of Grandeur 4 WWWW Follower Disciple When you Channel Grandeur in this Kingdom, Restore for an additional 2.

If you play Grandeur, God of Glory in this Kingdom, you may pay its Devotion Cost in only this Kingdom.

4 4 Rare
Day of Reckoning 5 WWWWW Decree Return up to three Miracles from The Past to play in this Kingdom. Mythic
Grandeur's Reckoning 5 WWWWW Decree Forsake all Followers and Blessings in this Kingdom. Mythic
Glory Incarnate 5 WWWWW Follower Incarnation Shield, Reach, Taunt 5 5 Mythic
Grandeur, God of Glory 5 WWWWW Follower God You must pay Grandeur's full Devotion Cost in each remaining Kingdom in order to play him.

Reach, Shield At the end of your turn, each other Friendly Follower gains a Sword and a Shield.

10 10 Mythic
Unbridled Devotion 3 1GG Decree You may Build an additional Altar or Upgrade an Altar to a Temple in each Friendly Kingdom this turn. Common
Infestation's Blessing 4 3G Decree Create X 1/1 Insects, where X is the number of Altars to Infestation that you have in this Kingdom. Divide them among any number of Kingdoms. Rare
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