Name | Total Devotion | Devotion Cost | Card Type | Follower Type | Card Effect | Zeal | Faith | Rarity |
---|---|---|---|---|---|---|---|---|
Aggravated Hive | 3 | 1GG | Decree | Create three 1/1 Insect Tokens and divide them among any number of Kingdoms. | Common | |||
Ancient Tome | 2 | UU | Decree | Return any Decree from The Past to your hand. | Common | |||
Bolster Devotion | 1 | G | Decree | Upgrade any Altar to a Temple. Draw a card. | Common | |||
Brute Strength | 2 | GG | Decree | Choose a Follower in this Kingdom. That Follower gets +2/+2 and Gatecrash until the turn ends. | Common | |||
Burn the Leader | 2 | RR | Decree | Burn the Enemy Tower in this Kingdom for 3. | Common | |||
Burning Light | 1 | W | Decree | Until the turn ends, if a Follower or Tower would be Restored, instead, Burn it for that amount. | Common | |||
Cast into the Aether | 2 | UU | Decree | Teleport any Follower. Draw a card. | Common | |||
Channel Devotion | 2 | GG | Decree | Choose any God: The next card you play costs two less Devotion of the chosen God. Draw a card. | Common | |||
Consume Vitality | 1 | B | Decree | Drain any Follower in this Kingdom for 2. | Common | |||
Deem Unworthy | 1 | W | Decree | Forsake any Follower with 2 or less Faith in this Kingdom. | Common | |||
Demand Tribute | 2 | BB | Decree | Your opponent must Tribute a Follower in this Kingdom. | Common | |||
Divine Armor | 2 | WW | Decree | Choose any Follower in this Kingdom. As long as Divine Armor is in play, this Follower gets +1/+1 and gains Armor. If you have a Temple in this Kingdom as you play this card, this Follower also gains a Sword and a Shield. | Common | |||
Divine Curse | 2 | BB | Decree | Your opponent must Tribute a Blessing in this Kingdom. If you control a Temple in this Kingdom, your opponent must Tribute a Blessing in each remaining Kingdom. | Common | |||
Divine Flame | 1 | R | Decree | Choose a Follower in this Kingdom. That Follower gets +2/+0 and gains Urgency. If you have a Temple in this Kingdom, that Follower gets +4/+0, instead. | Common | |||
Divine Omen | 1 | U | Decree | Draw a card. If you have a Temple in this Kingdom draw two cards, instead. | Common | |||
Divine Strength | 1 | G | Decree | Choose any Follower in this Kingdom. That Follower gets +2/+2 as long as Divine Strength is in play. If you have a Temple in this Kingdom as you play this card, that Follower gets +4/+4 instead. | Common | |||
Drain Hope | 2 | BB | Decree | Forsake any Miracle. Draw a card. | Common | |||
Enter the Aether | 2 | RR | Decree | Teleport any Follower in this Kingdom. That Follower gets +3/+0 and gains Urgency until the turn ends. | Common | |||
Essence Siphon | 3 | 1BB | Decree | Drain any Follower in this Kingdom for 3. | Common | |||
Exorcism | 3 | 1GG | Decree | Forsake any Follower with Ethereal, or any Blessing. Draw a card. | Common | |||
Firestorm | 1 | R | Decree | Burn any Follower for 3. | Common | |||
Forsake | 5 | 1BBBB | Decree | Forsake any Follower. | Common | |||
Fortify | 1 | W | Decree | Choose a Follower in this Kingdom. That Follower gains Armor. Draw a card. | Common | |||
Onslaught | 3 | RRR | Decree | Create a 1/1 Barbarian Token with Urgency and Provoke in each remaining Kingdom. | Common | |||
Otherworldly Intervention | 1 | G | Decree | It costs 0 to Channel a God until the turn ends. Draw a card. | Common | |||
Pray for Forgiveness | 1 | W | Decree | Restore any Tower for 5. | Common | |||
Pray for Strength | 1 | G | Decree | Refresh any Follower in this Kingdom. | Common | |||
Prayer Flare | 2 | UU | Decree | Duplicate the next Decree you play in this Kingdom. | Common | |||
Prepare for Battle | 2 | WW | Decree | Choose any Follower in this Kingdom. That Follower gains a Sword. Draw a card. | Common | |||
Putrefication | 2 | BB | Decree | Decay any Follower in this Kingdom for 3. | Common | |||
Repel | 1 | U | Decree | Repel any Follower or Blessing in this Kingdom. | Common | |||
Restore Faith | 1 | W | Decree | Restore all Followers in each Kingdom for 3. | Common | |||
Rush of Adrenaline | 1 | R | Decree | Burn any Follower in this Kingdom for 1, then Refresh it. | Common | |||
Smite the Innocent | 1 | W | Decree | Forsake any Follower with 2 or less Zeal in this Kingdom. | Common | |||
Soul Flicker | 1 | U | Decree | Teleport any Follower in this Kingdom. Draw a card. | Common | |||
Spiritual Rebirth | 1 | G | Decree | Choose any Friendly Follower. Trigger that Follower's Arrival ability. Draw a card. | Common | |||
Temporal Manipulation | 2 | UU | Decree | Freeze any Follower or Tower in this Kingdom. Draw a card. | Common | |||
Training Grounds | 1 | W | Decree | Each Friendly Follower in this Kingdom gains a Sword. | Common | |||
Transcendent Flame | 1 | R | Decree | Burn any Follower in this Kingdom for 2. You may Teleport that Follower. | Common | |||
Unforeseen Devotion | 2 | GG | Decree | You may Build two additional Altars or Upgrade two Altars to Temples in this Kingdom this turn. | Common | |||
Whispers of the Dead | 1 | B | Decree | Choose any Follower in The Past. Trigger that Follower's Arrival ability. | Common | |||
Acolyte of Consumption | 1 | B | Follower | Acolyte | Bow: Drain the Enemy Tower in this Kingdom for 1. Acolyte of Consumption Arrives Exhausted. | 1 | 2 | Common |
Acolyte of Creation | 1 | G | Follower | Acolyte | Bow: Create a 1/1 Plant Token in any Kingdom. Acolyte of Creation Arrives Exhausted. | 1 | 2 | Common |
Acolyte of Honor | 1 | W | Follower | Acolyte | Bow: Choose any other Follower. That Follower gains a Sword and then immediately Attacks, if able. Acolyte of Honor Arrives Exhausted. | 1 | 2 | Common |
Acolyte of Inquiry | 1 | U | Follower | Acolyte | Bow: Draw a card and then discard any card from your hand. Acolyte of Inquiry Arrives Exhausted. | 1 | 2 | Common |
Acolyte of Urgency | 1 | R | Follower | Acolyte | Bow: Choose any Follower in this Kingdom. That Follower gains Urgency until the turn ends. Acolyte of Urgency Arrives Exhausted. | 1 | 2 | Common |
Armored Taunter | 1 | W | Follower | Soldier | Taunt, Armor | 1 | 1 | Common |
Awakener Shaman | 2 | GG | Follower | Shaman | Arrival: Choose any Follower. That Follower gets +2/+2 until the turn ends. | 2 | 2 | Common |
Barrier Breaker | 3 | GGG | Follower | Treefolk | Gatecrash | 3 | 4 | Common |
Battle Commander | 2 | WW | Follower | Soldier | Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. | 2 | 2 | Common |
Battle Rager | 1 | R | Follower | Barbarian | Onslaught: Battle Rager gets +2/+1 until the turn ends. | 1 | 2 | Common |
Bloodthirsty Cultist | 2 | BB | Follower | Cultist | Drain, Provoke | 2 | 3 | Common |
Combat Commander | 2 | WW | Follower | Soldier | As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. | 3 | 2 | Common |
Combat Reveler | 2 | RR | Follower | Warrior | Onslaught: Combat Reveler gets +2/+1 until the turn ends. | 2 | 2 | Common |
Contagion's Emissary | 2 | BB | Follower | Undead | As long as Contagion's Emissary is in play, each card you play in this Kingdom costs B less. | 0 | 4 | Common |
Corrosive Hive | 1 | G | Follower | Insectile | Arrival: Forsake any Blessing in this Kingdom. | 2 | 2 | Common |
Crusade Charger | 1 | R | Follower | Barbarian | Urgency Onslaught: Crusade Captivator gets +3/+0 until the turn ends. | 1 | 1 | Common |
Curse Slinger | 1 | B | Follower | Undead | Arrival: Forsake any Miracle in this Kingdom. | 1 | 1 | Common |
Decay Courier | 2 | BB | Follower | Courier | When Decay Courier is Forsaken, Decay any Follower for 2. | 2 | 1 | Common |
Delirious Rager | 2 | RR | Follower | Warrior | Delirious Warrior can only Battle if he would trigger Onslaught, or if Onslaught has already been triggered. | 3 | 3 | Common |
Demented Spirit | 2 | UU | Follower | Spirit | Ethereal | 2 | 2 | Common |
Deranged Brander | 2 | RR | Follower | Barbarian | Masochist: Deranged Brander gets +3/+0. | 2 | 2 | Common |
Encampment Crusher | 2 | RR | Follower | Barbarian | Provoke | 2 | 3 | Common |
Essence Courier | 2 | GG | Follower | Courier | When Essence Courier is Forsaken, create a 2/2 Insect in this Kingdom. | 2 | 1 | Common |
Essence Drainer | 2 | BB | Follower | Abomination | Drain Bow: Drain any Follower in this Kingdom for 1. | 2 | 2 | Common |
Essence Slinger | 1 | G | Follower | Shaman | Arrival: Create a 1/1 Insect Token in any Kingdom. | 1 | 1 | Common |
Ethereal Courier | 2 | UU | Follower | Courier | Ethereal
When Ethereal Courier is Forsaken, Draw a card. |
2 | 1 | Common |
Faith Courier | 2 | WW | Follower | Courier | When Faith Courier is Forsaken, Restore any Follower or Tower for 3. | 2 | 1 | Common |
Faith Lender | 1 | G | Follower | Shaman | Bow: Refresh any other Follower. Faith Lender Arrives Exhausted. | 1 | 2 | Common |
Fire Slinger | 1 | R | Follower | Shaman | Arrival: Burn any Follower in this Kingdom for 2. | 1 | 1 | Common |
Flesh Stitcher | 3 | 1BB | Follower | Abomination | Tribute a Follower in this Kingdom: Flesh Stitcher gets +2/+2 until the turn ends. | 2 | 2 | Common |
Gate Smasher | 2 | GG | Follower | Treefolk | Gatesmash | 3 | 2 | Common |
Grandeur's Emissary | 2 | WW | Follower | Priest | As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. | 0 | 4 | Common |
Heavy Infantry | 2 | WW | Follower | Soldier | Shield, Taunt | 2 | 2 | Common |
Hive Warrior | 3 | 1GG | Follower | Insectile | Swarm: Hive Warrior gets +1/+1. | 3 | 3 | Common |
Honorbound Guard | 2 | WW | Follower | Guard | Shield | 2 | 3 | Common |
Infestation's Emissary | 2 | GG | Follower | Treefolk | As long as Infestation's Emissary is in play, each card you play in this Kingdom costs G less. | 0 | 4 | Common |
Intimidating Berserker | 4 | 1RRR | Follower | Barbarian | When Intimidating Berserker Attacks an Enemy Follower, you may Exhaust any other Follower in this Kingdom. | 2 | 4 | Common |
Kingdom Alarmist | 2 | RR | Follower | Warrior | Arrival: Choose any other Follower. That Follower gains Urgency until the turn ends. | 2 | 2 | Common |
Kingdom Crasher | 2 | RR | Follower | Warrior | Urgency, Provoke Forsake Kingdom Crasher at the end of the turn. | 3 | 3 | Common |
Meat Grinder | 2 | BB | Follower | Cultist | Whenever any Follower in this Kingdom is Forsaken, Meat Grinder gets +1/+1 until the turn ends. | 2 | 2 | Common |
Militia Captain | 2 | WW | Follower | Soldier | Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. | 2 | 2 | Common |
New Recruit | 1 | W | Follower | Soldier | Armor | 1 | 1 | Common |
Prayer Interceptor | 2 | UU | Follower | Shaman | Bow: Choose any God. Your opponent cannot Channel that God on their next turn. | 1 | 4 | Common |
Priest of Forgotten Faith | 2 | WW | Follower | Priest | As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. | 2 | 3 | Common |
Proclaimer of Truth | 1 | U | Follower | Shaman | Arrival: Draw a card. | 1 | 1 | Common |
Projection Shaman | 2 | UU | Follower | Shaman | Defend, Reach, Freeze | 3 | 3 | Common |
Proliferation Celebrant | 2 | GG | Follower | Treefolk | Whenever a Friendly Follower Arrives in this Kingdom, Refresh Proliferation Celebrant. | 2 | 2 | Common |
Rejuvenation Shaman | 2 | GG | Follower | Shaman | Arrival: Refresh any other Follower. | 2 | 2 | Common |
Revelation Celebrant | 2 | UU | Follower | Monk | Whenever you draw a card, Refresh Admirer of Revelation. | 2 | 2 | Common |
Sadistic Cellmate | 2 | BB | Follower | Prisoner | Provoke Each time you Drain a Follower in this Kingdom, Sadistic Cellmate gets +1/+1 until the turn ends. | 2 | 2 | Common |
Shield Crafter | 1 | W | Follower | Crafter | Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield. Shield Crafter Arrives Exhausted. | 1 | 2 | Common |
Shrine Dementor | 1 | B | Follower | Abomination | Breach: Your opponent must discard a card from their hand. | 1 | 2 | Common |
Shrine Investigator | 1 | U | Follower | Explorer | Breach: Draw a card. | 1 | 2 | Common |
Shrine Looter | 1 | W | Follower | Looter | Breach: Choose any Follower. That Follower gains a Sword. | 1 | 2 | Common |
Spectral Traveler | 2 | UU | Follower | Spirit | U: Teleport | 2 | 3 | Common |
Strife's Emissary | 2 | RR | Follower | Spirit | As long as Strife's Emissary is in play, each card you play in this Kingdom costs R less. | 0 | 4 | Common |
Sword Crafter | 2 | WW | Follower | Crafter | Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. | 2 | 2 | Common |
Temple Apparition | 1 | U | Follower | Spirit | As long as you have a Temple in this Kingdom, Temple Apparition gets +2/+1 and gains Ethereal. | 1 | 1 | Common |
Temple Guard | 1 | W | Follower | Guard | As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. | 1 | 1 | Common |
Temple Horror | 1 | B | Follower | Horror | As long as you have a Temple in this Kingdom, Temple Horror gets +2/+2 and gains Toxic. | 1 | 1 | Common |
Temple Hulk | 1 | G | Follower | Treefolk | As long as you have a Temple in this Kingdom, Temple Hulk gets +3/+3 and gains Gatecrash. | 1 | 1 | Common |
Temple Runner | 1 | R | Follower | Shaman | As long as you have a Temple in this Kingdom, Temple Runner gets +2/+2 and gains Urgency. | 1 | 1 | Common |
Torch Flinger | 2 | RR | Follower | Barbarian | Bow: Burn any Follower in this Kingdom for 1. | 2 | 2 | Common |
Toxic Abomination | 1 | B | Follower | Abomination | Toxic | 1 | 3 | Common |
Vengeful Assassin | 1 | B | Follower | Assassin | Bow: Choose any Follower in this Kingdom. That Follower gains Toxic until the turn ends. | 1 | 2 | Common |
Void Celebrant | 2 | BB | Follower | Undead | Whenever a Follower is Forsaken, Refresh Advocate of the Void. | 2 | 2 | Common |
Wavering Spirit | 1 | U | Follower | Spirit | Ethereal | 1 | 2 | Common |
Hive Bruiser | 4 | 2GG | Follower | Insectile | Swarm: Hive Bruiser gets +2/+2. | 4 | 4 | Common |
Unbridled Devotion | 3 | 1GG | Decree | You may Build an additional Altar or Upgrade an Altar to a Temple in each Friendly Kingdom this turn. | Common |
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Common Cards
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