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Name Total Devotion Devotion Cost Card Type Follower Type Card Effect Zeal Faith Rarity
Acolyte of Consumption 1 B Follower Acolyte Bow: Drain the Enemy Tower in this Kingdom for 1.

Acolyte of Consumption Arrives Exhausted.

1 2 Common
Acolyte of Creation 1 G Follower Acolyte Bow: Create a 1/1 Plant Token in any Kingdom. Acolyte of Creation Arrives Exhausted. 1 2 Common
Acolyte of Honor 1 W Follower Acolyte Bow: Choose any other Follower. That Follower gains a Sword and then immediately Attacks, if able. Acolyte of Honor Arrives Exhausted. 1 2 Common
Acolyte of Inquiry 1 U Follower Acolyte Bow: Draw a card and then discard any card from your hand.

Acolyte of Inquiry Arrives Exhausted.

1 2 Common
Acolyte of Urgency 1 R Follower Acolyte Bow:  Choose any Follower in this Kingdom. That Follower gains Urgency until the turn ends.

Acolyte of Urgency Arrives Exhausted.

1 2 Common
Advocate of Wisdom 5 1UUUU Follower Cultist Arrival: Draw two cards. 1 2 Uncommon
Armored Taunter 1 W Follower Soldier Taunt, Armor 1 1 Common
Astral Treefolk 5 1GGGG Follower Treefolk Dreamcatcher Arrival: Create a 2/2 Treefolk Token with Dreamcatcher in each remaining Kingdom. 2 2 Rare
Awakener Shaman 2 GG Follower Shaman Arrival: Choose any Follower. That Follower gets +2/+2 until the turn ends. 2 2 Common
Barrier Breaker 3 GGG Follower Treefolk Gatecrash 3 4 Common
Battle Commander 2 WW Follower Soldier Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. 2 2 Common
Battle Rager 1 R Follower Barbarian Onslaught: Battle Rager gets +2/+1 until the turn ends. 1 2 Common
Blade Squire 4 1WWW Follower Crafter Arrival: Each Friendly Follower in this Kingdom gains a Sword.

Taunt

2 2 Uncommon
Blood Sipper 4 1BBB Follower Undead Whenever a Friendly Follower in this Kingdom is Forsaken, Draw a card. 2 2 Uncommon
Bloodthirsty Cultist 2 BB Follower Cultist Drain, Provoke 2 3 Common
Colony Crusher 1 G Follower Insectile Swarm: Colony Crusher gets +4/+4. 1 1 Uncommon
Combat Commander 2 WW Follower Soldier As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. 3 2 Common
Combat Reveler 2 RR Follower Warrior Onslaught: Combat Reveler gets +2/+1 until the turn ends. 2 2 Common
Contagion, God of Decay 5 BBBBB Follower God You must pay Contagion's full Devotion Cost in each remaining Kingdom in order to play him. Drain

At the end of your turn, your opponent must discard a card from their hand and Tribute a Follower in this Kingdom.

10 10 Mythic
Contagion's Emissary 2 BB Follower Undead As long as Contagion's Emissary is in play, each card you play in this Kingdom costs B less. 0 4 Common
Corpse Summoner 5 1BBBB Follower Undead Shaman Arrival: Return a non-God Follower from The Past to play in this Kingdom. 1 1 Rare
Corrosive Hive 1 G Follower Insectile Arrival: Forsake any Blessing in this Kingdom. 2 2 Common
Crusade Charger 1 R Follower Barbarian Urgency Onslaught: Crusade Captivator gets +3/+0 until the turn ends. 1 1 Common
Curator of Truths 4 1UUU Follower Monk Tribute a Follower in this Kingdom: Draw a card. 2 2 Rare
Curse Slinger 1 B Follower Undead Arrival: Forsake any Miracle in this Kingdom. 1 1 Common
Decay Courier 2 BB Follower Courier When Decay Courier is Forsaken, Decay any Follower for 2. 2 1 Common
Decay Incarnate 5 BBBBB Follower Incarnation Toxic Arrival: Decay a Follower in this Kingdom for 5. 5 5 Mythic
Delirious Rager 2 RR Follower Warrior Delirious Warrior can only Battle if he would trigger Onslaught, or if Onslaught has already been triggered. 3 3 Common
Demented Spirit 2 UU Follower Spirit Ethereal 2 2 Common
Deranged Brander 2 RR Follower Barbarian Masochist: Deranged Brander gets +3/+0. 2 2 Common
Destructive Abomination 4 1BBB Follower Abomination Provoke

At the end of your Refresh Phase, Thrashing Abomination Burns each remaining Friendly Tower for 1.

6 6 Rare
Disciple of Contagion 4 BBBB Follower Disciple When you Channel Contagion in this Kingdom, Decay for an additional 1.

If you play Contagion, God of Decay in this Kingdom, you may pay it’s Devotion Cost in only this Kingdom.

4 4 Rare
Disciple of Grandeur 4 WWWW Follower Disciple When you Channel Grandeur in this Kingdom, Restore for an additional 2.

If you play Grandeur, God of Glory in this Kingdom, you may pay its Devotion Cost in only this Kingdom.

4 4 Rare
Disciple of Infestation 4 GGGG Follower Disciple When you Channel Infestation in this Kingdom, create a 2/2 Insect Token instead of a 1/1.

If you play Infestation, God of Growth in this Kingdom, you may pay its Devotion Cost in only this Kingdom.

4 4 Rare
Disciple of Occult 4 UUUU Follower Disciple When you Channel Occult in this Kingdom, draw an additional card.

If you play Occult, God of Mysticism in this Kingdom, you may pay it’s Devotion Cost in only this Kingdom.

4 4 Rare
Disciple of Strife 4 RRRR Follower Disciple When you Channel Strife in this Kingdom, Burn for an additional 1.

If you play Strife, Lord of War in this Kingdom, you may pay Strife's Devotion Cost in only this Kingdom.

4 4 Rare
Disease Monger 3 BBB Follower Undead Toxic

At the end of your turn, each player must discard a card from their hand.

2 5 Uncommon
Druid of Devotion 2 GG Follower Druid Arrival: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn. 2 3 Uncommon
Dutiful Watchman 2 WW Follower Guard During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. 2 2 Uncommon
Echo Channeler 1 G Follower Treefolk Arrival: Choose any other Friendly Follower. Copy that Follower's Arrival ability. 1 1 Uncommon
Encampment Crusher 2 RR Follower Barbarian Provoke 2 3 Common
Essence Courier 2 GG Follower Courier When Essence Courier is Forsaken, create a 2/2 Insect in this Kingdom. 2 1 Common
Essence Drainer 2 BB Follower Abomination Drain

Bow: Drain any Follower in this Kingdom for 1.

2 2 Common
Essence Slinger 1 G Follower Shaman Arrival: Create a 1/1 Insect Token in any Kingdom. 1 1 Common
Ethereal Courier 2 UU Follower Courier When Ethereal Courier is Forsaken, Draw a card. 2 1 Common
Faith Architect 1 G Follower Shaman Breach: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn.

Faith Architect gets +1/+1 for each Temple you have in this Kingdom.

1 2 Uncommon
Faith Courier 2 WW Follower Courier When Faith Courier is Forsaken, Restore any Follower or Tower for 3. 2 1 Common
Faith Lender 1 G Follower Shaman Bow: Refresh any other Follower.

Faith Lender Arrives Exhausted.

1 2 Common
Fate Weaver 5 1UUUU Follower Shaman Bow: Draw a card.

Bow: Freeze any Follower.

2 5 Rare
Fire Slinger 1 R Follower Shaman Arrival: Burn any Follower in this Kingdom for 2. 1 1 Common
Flame Courier 2 RR Follower Courier Arrival: Burn the Enemy Tower in this Kingdom for 1.

RRR: Teleport

2 2 Uncommon
Flame Enforcer 3 RRR Follower Enforcer Urgency

As long as Flame Enforcer is in play, Towers and Followers cannot be Restored.

2 4 Rare
Flame Rider 5 1RRRR Follower Spirit Urgency

RR: Teleport

4 4 Rare
Flamewhirler 3 RRR Follower Pyromaniac Arrival: Burn each other Follower in this Kingdom for 1. 3 3 Rare
Flesh Stitcher 3 1BB Follower Abomination Tribute a Follower in this Kingdom: Flesh Stitcher gets +2/+2 until the turn ends. 2 2 Common
Forest Berserker 4 1GGG Follower Treefolk Gatecrash, Provoke 5 5 Rare
Forest Enforcer 3 GGG Follower Enforcer Dreamcatcher As long as Forest Enforcer is in play, Followers lose all Arrival abilities. 2 4 Rare
Gate Smasher 2 GG Follower Treefolk Gatesmash 3 2 Common
Glory Incarnate 5 WWWWW Follower Incarnation Shield, Reach, Taunt 5 5 Mythic
Grandeur, God of Glory 5 WWWWW Follower God You must pay Grandeur's full Devotion Cost in each remaining Kingdom in order to play him.

Reach, Shield

At the end of your turn, each other Friendly Follower gains a Sword and a Shield.

10 10 Mythic
Grandeur's Emissary 2 WW Follower Priest As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. 0 4 Common
Grizzled Veteran 3 WWW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. 3 3 Uncommon
Grotesque Executioner 5 1BBBB Follower Abomination Arrival: Forsake any Follower in this Kingdom. 3 3 Rare
Growth Incarnate 5 GGGGG Follower Incarnation Gatecrash, Flourish

At the end of your turn, if you have Swarm in this Kingdom, draw a card.

7 7 Mythic
Heavy Infantry 2 WW Follower Soldier Shield, Taunt 2 2 Common
Hive Guard 3 1GG Follower Treefolk Flourish

As long as Hive Guard is in play, each other Friendly Follower in this Kingdom gets +1/+1.

2 3 Uncommon
Hive Mother 5 1GGGG Follower Insectile Flourish Arrival: Create a 3/3 Insect Token in this Kingdom. 3 3 Rare
Hive Warrior 3 1GG Follower Insectile Swarm: Hive Warrior gets +1/+1. 3 3 Common
Honorbound Guard 2 WW Follower Guard Shield 2 3 Common
Indomitable Leader 5 1WWWW Follower Soldier Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. 4 4 Uncommon
Infestation, God of Growth 5 GGGGG Follower God You must pay Infestation's full Devotion Cost in each remaining Kingdom in order to play her.

Dreamcatcher, Gatecrash, Flourish

At the end of your turn, create a 1/1 Insect Token in each Friendly Kingdom.

10 10 Mythic
Infestation's Emissary 2 GG Follower Treefolk As long as Infestation's Emissary is in play, each card you play in this Kingdom costs G less. 0 4 Common
Insight Seeker 2 UU Follower Monk Each time you draw one or more cards during your Main Phase, Insight Seeker gets +1/+1 until the turn ends. 2 2 Uncommon
Intimidating Berserker 4 1RRR Follower Barbarian When Intimidating Berserker Attacks an Enemy Follower, you may Exhaust any other Follower in this Kingdom. 2 4 Common
Kingdom Alarmist 2 RR Follower Warrior Arrival: Choose any other Follower. That Follower gains Urgency until the turn ends. 2 2 Common
Kingdom Bomber 4 1RRR Follower Pyromaniac Arrival: Burn any Follower in this Kingdom for 4. 3 2 Uncommon
Kingdom Crasher 2 RR Follower Warrior Urgency, Provoke

Forsake Kingdom Crasher at the end of the turn.

3 3 Common
Kingdom Enforcer 3 WWW Follower Enforcer Reach

While Kingdom Enforcer is in play, players can only attack with one Follower per Kingdom each turn.

2 4 Rare
Limb Collector 4 1BBB Follower Cultist Arrival: Your opponent must Tribute a Follower in this Kingdom.

When Limb Collector is Forsaken, Create a 2/2 Undead Token in this Kingdom.

2 2 Rare
Lurking Armorsmith 3 1WW Follower Crafter Armor    

Breach: Lurking Armorsmith gains a Sword and a Shield.

3 3 Uncommon
Lurking Arsonist 3 1RR Follower Barbarian Breach: Forsake any Altar or Temple in this Kingdom. 3 3 Uncommon
Lurking Assassin 4 1BBB Follower Assassin Toxic

Breach: Forsake any Follower in this Kingdom.

4 4 Uncommon
Lurking Hivemaster 4 1GGG Follower Treefolk Flourish Breach: Create a 3/3 Insect in this Kingdom. 4 4 Uncommon
Meat Grinder 2 BB Follower Cultist Whenever any Follower in this Kingdom is Forsaken, Meat Grinder gets +1/+1 until the turn ends. 2 2 Common
Militia Captain 2 WW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. 2 2 Common
Monk of Unheard Horrors 4 1BBB Follower Monk As long as Monk of Unheard Horrors is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and Drain. 3 3 Uncommon
Monk of Unimaginable Strength 3 1GG Follower Monk As long as Monk of Unimaginable Strength is your only Friendly Follower among each remaining Kingdom, it gets +2/+2. 3 3 Uncommon
Monk of Unseen Speed 1 R Follower Monk As long as Monk of Unseen Speed is your only Friendly Follower among each remaining Kingdom, it gets +1/+0 and gains Urgency. 1 2 Uncommon
Monk of Unspoken Truths 4 1UUU Follower Monk As long as Monk of Unspoken Truths is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and "Breach: Draw a card". 3 3 Uncommon
Monk of Untold Tactics 4 1WWW Follower Monk When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. 4 4 Uncommon
Munitions Expert 4 1RRR Follower Pyromaniac Urgency

Onslaught: Burn any Follower in this Kingdom for 2.

3 2 Uncommon
Mysticism Incarnate 5 UUUUU Follower Incarnation Ethereal, Freeze

Arrival: Freeze any Follower.

4 4 Mythic
New Recruit 1 W Follower Soldier Armor 1 1 Common
Occult, God of Mysticism 5 UUUUU Follower God You must pay Occult's Devotion Cost in each remaining Kingdom in order to play her.

U: Teleport

Ethereal.

At the end of your turn, draw a card.

10 10 Mythic
Occult's Defender 4 1UUU Follower Monk Defend

Arrival: Freeze any Follower in this Kingdom.

2 6 Uncommon
Occult's Emissary 2 UU Follower Monk As long as Occult's Emissary is in play, each card you play in this Kingdom costs U less. 0 4 Uncommon
Otherworldly Escort 4 1UUU Follower Spirit Arrival: Repel any Follower in this Kingdom. 2 2 Uncommon
Pain Lasher 4 1RRR Follower Pyromaniac Provoke

Masochist: Burn any Follower in this Kingdom for 2.

3 3 Uncommon
Pain Prophet 2 RR Follower Shaman Bow: Burn Pain Prophet for 1.

Masochist: Draw a card.

2 2 Rare
Peacekeeper 4 1WWW Follower Spirit Arrival: Your opponent cannot Attack in this Kingdom during their next turn. 1 5 Uncommon
Plague Gorger 3 BBB Follower Undead Toxic, Drain 3 3 Uncommon
Prayer Interceptor 2 UU Follower Shaman Bow: Choose any God. Your opponent cannot Channel that God on their next turn. 1 4 Common
Priest of Forgotten Faith 2 WW Follower Priest As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. 2 3 Common
Proclaimer of Truth 1 U Follower Shaman Arrival: Draw a card. 1 1 Common
Projection Shaman 2 UU Follower Shaman Defend, Reach, Freeze 3 3 Common
Proliferation Celebrant 2 GG Follower Treefolk Whenever a Friendly Follower Arrives in this Kingdom, Refresh Proliferation Celebrant. 2 2 Common
Prophetic Priest 2 WW Follower Priest Each time you Restore a Follower in this Kingdom, you may draw a card. 2 2 Uncommon
Quartermaster 3 WWW Follower Soldier Arrival: All other Friendly Grandeur Followers in each of your Kingdoms gain a Sword and a Shield. 2 2 Rare
Ragemaster 3 RRR Follower Barbarian Arrival: All other Friendly Strife Followers in each of your Kingdoms get +1/+1 and gain Urgency until the turn ends. 2 2 Rare
Reckless Abomination 1 B Follower Abomination Provoke At the end of your Refresh Phase, Reckless Abomination Burns each remaining Friendly Tower for 1. 3 3 Rare
Reckless Apparition 3 UUU Follower Spirit Ethereal

UU: Teleport

3 3 Uncommon
Reckless Rager 3 1RR Follower Barbarian Provoke

Masochist: Refresh Reckless Rager.

3 2 Uncommon
Rejuvenation Shaman 2 GG Follower Shaman Arrival: Refresh any other Follower. 2 2 Common
Revelation Celebrant 2 UU Follower Monk Whenever you draw a card, Refresh Admirer of Revelation. 2 2 Common
Rootmaster 3 GGG Follower Shaman Arrival: All other Friendly Infestation Followers in each of your Kingdoms get +1/+1 and gain Gatecrash until the turn ends. 2 2 Rare
Rotmaster 3 BBB Follower Abomination Arrival: All other Friendly Contagion Followers in each of your Kingdoms get +1/+1 and gain Toxic until the turn ends. 2 2 Rare
Sadistic Cellmate 2 BB Follower Prisoner Provoke

Each time you Drain a Follower in this Kingdom, Sadistic Cellmate gets +1/+1 until the turn ends.

2 2 Common
Sadistic Spirit 3 BBB Follower Spirit Ethereal

Each time you Drain a Follower in this Kingdom, Drain for an additional 1.

2 2 Uncommon
Salvation Celebrant 2 WW Follower Soldier The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. 2 2 Uncommon
Servant of Contagion 4 1BBB Follower Cultist Tribute a Follower in this Kingdom: Your opponent must Tribute a Follower in this Kingdom. 2 2 Rare
Servant of the Flame 4 1RRR Follower Shaman Tribute a Follower in this Kingdom: Burn any Follower or Tower for 1.

RR: Teleport

2 2 Rare
Shaman of Burning Embers 4 1RRR Follower Shaman Urgency

Masochist: You may Teleport Shaman of Burning Embers to another Kingdom, Refreshed.

3 2 Uncommon
Shaman of Devout Worship 4 1GGG Follower Shaman Arrival: Upgrade each Friendly Altar in this Kingdom to a Temple. 3 3 Uncommon
Shaman of Silent Reflection 3 UUU Follower Shaman As long as Shaman of Silent Reflection is in play, you may Channel a God an additional time in this Kingdom. 2 4 Rare
Shaman of the Veil 3 GGG Follower Shaman Dreamcatcher, Reach, Defend 2 6 Uncommon
Shield Crafter 1 W Follower Crafter Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield. Shield Crafter Arrives Exhausted. 1 2 Common
Shrine Dementor 1 B Follower Abomination Breach: Your opponent must discard a card from their hand. 1 2 Common
Shrine Investigator 1 U Follower Explorer Breach: Draw a card. 1 2 Common
Shrine Looter 1 W Follower Looter Breach: Choose any Follower. That Follower gains a Sword. 1 2 Common
Silence Seeker 1 U Follower Monk As long as Silence Seeker is in play, it costs your opponent 2 more to Channel a God in this Kingdom. 2 1 Uncommon
Silent Observer 3 UUU Follower Spirit Ethereal When your turn ends, if you didn't Battle with any Followers this turn, draw a card. 0 5 Uncommon
Soul Crafter 4 1WWW Follower Priest Tribute a Follower in this Kingdom: Restore any Follower or Tower in this Kingdom equal to that Followers Faith. 2 2 Rare
Soul Sifter 4 1GGG Follower Shaman Tribute a Follower in this Kingdom: Reveal cards from the top of your deck until you reveal a Follower card. Put that card into your hand and the rest into The Past. 2 2 Rare
Soulmaster 3 UUU Follower Spirit Arrival: All other Friendly Occult Followers in each of your Kingdoms get +1/+1 and gain Ethereal until the turn ends. 2 2 Rare
Spectral Schemer 3 1UU Follower Spirit Arrival: Freeze any other Follower. 2 2 Rare
Spectral Traveler 2 UU Follower Spirit U: Teleport 2 3 Common
Spiritual Enforcer 3 UUU Follower Enforcer Ethereal As long as Spiritual Enforcer is in play, players can only play one card from hand per turn 2 4 Rare
Staunch Defender 3 WWW Follower Guard Defend, Reach 2 7 Uncommon
Strife, Lord of War 5 RRRRR Follower God You must pay Strife's full Devotion Cost in each remaining Kingdom in order to play him. Urgency At the end of your turn, Burn each Tower and each other Follower for 1. 10 10 Mythic
Strife's Emissary 2 RR Follower Spirit As long as Strife's Emissary is in play, each card you play in this Kingdom costs R less. 0 4 Common
Sword Crafter 2 WW Follower Crafter Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. 2 2 Common
Temple Apparition 1 U Follower Spirit As long as you have a Temple in this Kingdom, Temple Apparition gets +2/+1 and gains Ethereal. 1 1 Common
Temple Guard 1 W Follower Guard As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. 1 1 Common
Temple Horror 1 B Follower Horror As long as you have a Temple in this Kingdom, Temple Horror gets +2/+2 and gains Toxic. 1 1 Common
Temple Hulk 1 G Follower Treefolk As long as you have a Temple in this Kingdom, Temple Hulk gets +3/+3 and gains Gatecrash. 1 1 Common
Temple Runner 1 R Follower Shaman As long as you have a Temple in this Kingdom, Temple Runner gets +2/+2 and gains Urgency. 1 1 Common
Temporal Defender 4 1UUU Follower Illusion Defend, Freeze

UU: Teleport

1 8 Uncommon
Torch Flinger 2 RR Follower Barbarian Bow: Burn any Follower in this Kingdom for 1. 2 2 Common
Toxic Abomination 1 B Follower Abomination Toxic 1 3 Common
Treefolk of Salvation 3 1GG Follower Treefolk Gatecrash

Breach: Refresh all Altars in this Kingdom.

4 2 Uncommon
Truth Celebrant 2 UU Follower Spirit Arrival: Draw a card.

UUU: Teleport

0 4 Uncommon
Unstable Bruiser 1 R Follower Barbarian Provoke

If you have any combination of three or more Altars and/or Temples in this Kingdom, Unstable Bruiser gets -2/-1.

3 2 Uncommon
Unstable Guard 2 WW Follower Guard Defend, Armor

If your Tower in this Kingdom has 5 or fewer Faith, Unstable Guard gets -2/-2.

3 4 Uncommon
Unstable Horror 1 B Follower Abomination As long as there are no Enemy Followers in this Kingdom, Unstable Horror gets -2/-2. 3 4 Uncommon
Unstable Naturalist 2 GG Follower Treefolk Provoke

As long as you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Naturalist gets -2/-3.

3 4 Uncommon
Unstable Spirit 1 U Follower Spirit Ethereal

If you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Spirit gets -1/-2.

2 3 Uncommon
Unwavering Spirit 2 BB Follower Spirit Ethereal

At the end of each turn, if Unwavering Spirit was Forsaken this turn, you may return it from The Past to your hand.

2 1 Uncommon
Vengeful Assassin 1 B Follower Assassin Bow: Choose any Follower in this Kingdom. That Follower gains Toxic until the turn ends. 1 2 Common
Vigilant Lookout 3 WWW Follower Guard During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. 3 3 Uncommon
Void Celebrant 2 BB Follower Undead Whenever a Follower is Forsaken, Refresh Advocate of the Void. 2 2 Common
Void Enforcer 3 BBB Follower Enforcer Toxic

As long as Void Enforcer is in play, players cannot draw more than one card per turn.

2 4 Rare
Void Sifter 4 1BBB Follower Cultist Arrival: Return a Follower from The Past to your hand. 2 2 Uncommon
War Celebrant 1 R Follower Barbarian Onslaught: Draw 2 cards. 1 1 Rare
War Incarnate 5 RRRRR Follower Incarnation Urgency

Masochist: Forsake any Altar or Temple in this Kingdom.

5 5 Mythic
Warden of Truth 3 1UU Follower Monk Bow: Teleport any Follower. 2 3 Uncommon
Wavering Spirit 1 U Follower Spirit Ethereal 1 2 Common
Weaponsmith 1 W Follower Crafter Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. 1 1 Uncommon
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