Name | Total Devotion | Devotion Cost | Card Type | Follower Type | Card Effect | Zeal | Faith | Rarity |
---|---|---|---|---|---|---|---|---|
Acolyte of Consumption | 1 | B | Follower | Acolyte | Bow: Drain the Enemy Tower in this Kingdom for 1.
Acolyte of Consumption Arrives Exhausted. |
1 | 2 | Common |
Acolyte of Creation | 1 | G | Follower | Acolyte | Bow: Create a 1/1 Plant Token in any Kingdom. Acolyte of Creation Arrives Exhausted. | 1 | 2 | Common |
Acolyte of Honor | 1 | W | Follower | Acolyte | Bow: Choose any other Follower. That Follower gains a Sword and then immediately Attacks, if able. Acolyte of Honor Arrives Exhausted. | 1 | 2 | Common |
Acolyte of Inquiry | 1 | U | Follower | Acolyte | Bow: Draw a card and then discard any card from your hand.
Acolyte of Inquiry Arrives Exhausted. |
1 | 2 | Common |
Acolyte of Urgency | 1 | R | Follower | Acolyte | Bow: Choose any Follower in this Kingdom. That Follower gains Urgency until the turn ends.
Acolyte of Urgency Arrives Exhausted. |
1 | 2 | Common |
Advocate of Wisdom | 5 | 1UUUU | Follower | Cultist | Arrival: Draw two cards. | 1 | 2 | Uncommon |
Armored Taunter | 1 | W | Follower | Soldier | Taunt, Armor | 1 | 1 | Common |
Astral Treefolk | 5 | 1GGGG | Follower | Treefolk | Dreamcatcher Arrival: Create a 2/2 Treefolk Token with Dreamcatcher in each remaining Kingdom. | 2 | 2 | Rare |
Awakener Shaman | 2 | GG | Follower | Shaman | Arrival: Choose any Follower. That Follower gets +2/+2 until the turn ends. | 2 | 2 | Common |
Barrier Breaker | 3 | GGG | Follower | Treefolk | Gatecrash | 3 | 4 | Common |
Battle Commander | 2 | WW | Follower | Soldier | Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. | 2 | 2 | Common |
Battle Rager | 1 | R | Follower | Barbarian | Onslaught: Battle Rager gets +2/+1 until the turn ends. | 1 | 2 | Common |
Blade Squire | 4 | 1WWW | Follower | Crafter | Arrival: Each Friendly Follower in this Kingdom gains a Sword.
Taunt |
2 | 2 | Uncommon |
Blood Sipper | 4 | 1BBB | Follower | Undead | Whenever a Friendly Follower in this Kingdom is Forsaken, Draw a card. | 2 | 2 | Uncommon |
Bloodthirsty Cultist | 2 | BB | Follower | Cultist | Drain, Provoke | 2 | 3 | Common |
Colony Crusher | 1 | G | Follower | Insectile | Swarm: Colony Crusher gets +4/+4. | 1 | 1 | Uncommon |
Combat Commander | 2 | WW | Follower | Soldier | As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. | 3 | 2 | Common |
Combat Reveler | 2 | RR | Follower | Warrior | Onslaught: Combat Reveler gets +2/+1 until the turn ends. | 2 | 2 | Common |
Contagion, God of Decay | 5 | BBBBB | Follower | God | You must pay Contagion's full Devotion Cost in each remaining Kingdom in order to play him. Drain
At the end of your turn, your opponent must discard a card from their hand and Tribute a Follower in this Kingdom. |
10 | 10 | Mythic |
Contagion's Emissary | 2 | BB | Follower | Undead | As long as Contagion's Emissary is in play, each card you play in this Kingdom costs B less. | 0 | 4 | Common |
Corpse Summoner | 5 | 1BBBB | Follower | Undead Shaman | Arrival: Return a non-God Follower from The Past to play in this Kingdom. | 1 | 1 | Rare |
Corrosive Hive | 1 | G | Follower | Insectile | Arrival: Forsake any Blessing in this Kingdom. | 2 | 2 | Common |
Crusade Charger | 1 | R | Follower | Barbarian | Urgency Onslaught: Crusade Captivator gets +3/+0 until the turn ends. | 1 | 1 | Common |
Curator of Truths | 4 | 1UUU | Follower | Monk | Tribute a Follower in this Kingdom: Draw a card. | 2 | 2 | Rare |
Curse Slinger | 1 | B | Follower | Undead | Arrival: Forsake any Miracle in this Kingdom. | 1 | 1 | Common |
Decay Courier | 2 | BB | Follower | Courier | When Decay Courier is Forsaken, Decay any Follower for 2. | 2 | 1 | Common |
Decay Incarnate | 5 | BBBBB | Follower | Incarnation | Toxic Arrival: Decay a Follower in this Kingdom for 5. | 5 | 5 | Mythic |
Delirious Rager | 2 | RR | Follower | Warrior | Delirious Warrior can only Battle if he would trigger Onslaught, or if Onslaught has already been triggered. | 3 | 3 | Common |
Demented Spirit | 2 | UU | Follower | Spirit | Ethereal | 2 | 2 | Common |
Deranged Brander | 2 | RR | Follower | Barbarian | Masochist: Deranged Brander gets +3/+0. | 2 | 2 | Common |
Destructive Abomination | 4 | 1BBB | Follower | Abomination | Provoke
At the end of your Refresh Phase, Thrashing Abomination Burns each remaining Friendly Tower for 1. |
6 | 6 | Rare |
Disciple of Contagion | 4 | BBBB | Follower | Disciple | When you Channel Contagion in this Kingdom, Decay for an additional 1.
If you play Contagion, God of Decay in this Kingdom, you may pay it’s Devotion Cost in only this Kingdom. |
4 | 4 | Rare |
Disciple of Grandeur | 4 | WWWW | Follower | Disciple | When you Channel Grandeur in this Kingdom, Restore for an additional 2.
If you play Grandeur, God of Glory in this Kingdom, you may pay its Devotion Cost in only this Kingdom. |
4 | 4 | Rare |
Disciple of Infestation | 4 | GGGG | Follower | Disciple | When you Channel Infestation in this Kingdom, create a 2/2 Insect Token instead of a 1/1.
If you play Infestation, God of Growth in this Kingdom, you may pay its Devotion Cost in only this Kingdom. |
4 | 4 | Rare |
Disciple of Occult | 4 | UUUU | Follower | Disciple | When you Channel Occult in this Kingdom, draw an additional card.
If you play Occult, God of Mysticism in this Kingdom, you may pay it’s Devotion Cost in only this Kingdom. |
4 | 4 | Rare |
Disciple of Strife | 4 | RRRR | Follower | Disciple | When you Channel Strife in this Kingdom, Burn for an additional 1.
If you play Strife, Lord of War in this Kingdom, you may pay Strife's Devotion Cost in only this Kingdom. |
4 | 4 | Rare |
Disease Monger | 3 | BBB | Follower | Undead | Toxic
At the end of your turn, each player must discard a card from their hand. |
2 | 5 | Uncommon |
Druid of Devotion | 2 | GG | Follower | Druid | Arrival: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn. | 2 | 3 | Uncommon |
Dutiful Watchman | 2 | WW | Follower | Guard | During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. | 2 | 2 | Uncommon |
Echo Channeler | 1 | G | Follower | Treefolk | Arrival: Choose any other Friendly Follower. Copy that Follower's Arrival ability. | 1 | 1 | Uncommon |
Encampment Crusher | 2 | RR | Follower | Barbarian | Provoke | 2 | 3 | Common |
Essence Courier | 2 | GG | Follower | Courier | When Essence Courier is Forsaken, create a 2/2 Insect in this Kingdom. | 2 | 1 | Common |
Essence Drainer | 2 | BB | Follower | Abomination | Drain
Bow: Drain any Follower in this Kingdom for 1. |
2 | 2 | Common |
Essence Slinger | 1 | G | Follower | Shaman | Arrival: Create a 1/1 Insect Token in any Kingdom. | 1 | 1 | Common |
Ethereal Courier | 2 | UU | Follower | Courier | When Ethereal Courier is Forsaken, Draw a card. | 2 | 1 | Common |
Faith Architect | 1 | G | Follower | Shaman | Breach: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn.
Faith Architect gets +1/+1 for each Temple you have in this Kingdom. |
1 | 2 | Uncommon |
Faith Courier | 2 | WW | Follower | Courier | When Faith Courier is Forsaken, Restore any Follower or Tower for 3. | 2 | 1 | Common |
Faith Lender | 1 | G | Follower | Shaman | Bow: Refresh any other Follower.
Faith Lender Arrives Exhausted. |
1 | 2 | Common |
Fate Weaver | 5 | 1UUUU | Follower | Shaman | Bow: Draw a card.
Bow: Freeze any Follower. |
2 | 5 | Rare |
Fire Slinger | 1 | R | Follower | Shaman | Arrival: Burn any Follower in this Kingdom for 2. | 1 | 1 | Common |
Flame Courier | 2 | RR | Follower | Courier | Arrival: Burn the Enemy Tower in this Kingdom for 1.
RRR: Teleport |
2 | 2 | Uncommon |
Flame Enforcer | 3 | RRR | Follower | Enforcer | Urgency
As long as Flame Enforcer is in play, Towers and Followers cannot be Restored. |
2 | 4 | Rare |
Flame Rider | 5 | 1RRRR | Follower | Spirit | Urgency
RR: Teleport |
4 | 4 | Rare |
Flamewhirler | 3 | RRR | Follower | Pyromaniac | Arrival: Burn each other Follower in this Kingdom for 1. | 3 | 3 | Rare |
Flesh Stitcher | 3 | 1BB | Follower | Abomination | Tribute a Follower in this Kingdom: Flesh Stitcher gets +2/+2 until the turn ends. | 2 | 2 | Common |
Forest Berserker | 4 | 1GGG | Follower | Treefolk | Gatecrash, Provoke | 5 | 5 | Rare |
Forest Enforcer | 3 | GGG | Follower | Enforcer | Dreamcatcher As long as Forest Enforcer is in play, Followers lose all Arrival abilities. | 2 | 4 | Rare |
Gate Smasher | 2 | GG | Follower | Treefolk | Gatesmash | 3 | 2 | Common |
Glory Incarnate | 5 | WWWWW | Follower | Incarnation | Shield, Reach, Taunt | 5 | 5 | Mythic |
Grandeur, God of Glory | 5 | WWWWW | Follower | God | You must pay Grandeur's full Devotion Cost in each remaining Kingdom in order to play him.
Reach, Shield At the end of your turn, each other Friendly Follower gains a Sword and a Shield. |
10 | 10 | Mythic |
Grandeur's Emissary | 2 | WW | Follower | Priest | As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. | 0 | 4 | Common |
Grizzled Veteran | 3 | WWW | Follower | Soldier | Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. | 3 | 3 | Uncommon |
Grotesque Executioner | 5 | 1BBBB | Follower | Abomination | Arrival: Forsake any Follower in this Kingdom. | 3 | 3 | Rare |
Growth Incarnate | 5 | GGGGG | Follower | Incarnation | Gatecrash, Flourish
At the end of your turn, if you have Swarm in this Kingdom, draw a card. |
7 | 7 | Mythic |
Heavy Infantry | 2 | WW | Follower | Soldier | Shield, Taunt | 2 | 2 | Common |
Hive Guard | 3 | 1GG | Follower | Treefolk | Flourish
As long as Hive Guard is in play, each other Friendly Follower in this Kingdom gets +1/+1. |
2 | 3 | Uncommon |
Hive Mother | 5 | 1GGGG | Follower | Insectile | Flourish Arrival: Create a 3/3 Insect Token in this Kingdom. | 3 | 3 | Rare |
Hive Warrior | 3 | 1GG | Follower | Insectile | Swarm: Hive Warrior gets +1/+1. | 3 | 3 | Common |
Honorbound Guard | 2 | WW | Follower | Guard | Shield | 2 | 3 | Common |
Indomitable Leader | 5 | 1WWWW | Follower | Soldier | Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. | 4 | 4 | Uncommon |
Infestation, God of Growth | 5 | GGGGG | Follower | God | You must pay Infestation's full Devotion Cost in each remaining Kingdom in order to play her.
Dreamcatcher, Gatecrash, Flourish At the end of your turn, create a 1/1 Insect Token in each Friendly Kingdom. |
10 | 10 | Mythic |
Infestation's Emissary | 2 | GG | Follower | Treefolk | As long as Infestation's Emissary is in play, each card you play in this Kingdom costs G less. | 0 | 4 | Common |
Insight Seeker | 2 | UU | Follower | Monk | Each time you draw one or more cards during your Main Phase, Insight Seeker gets +1/+1 until the turn ends. | 2 | 2 | Uncommon |
Intimidating Berserker | 4 | 1RRR | Follower | Barbarian | When Intimidating Berserker Attacks an Enemy Follower, you may Exhaust any other Follower in this Kingdom. | 2 | 4 | Common |
Kingdom Alarmist | 2 | RR | Follower | Warrior | Arrival: Choose any other Follower. That Follower gains Urgency until the turn ends. | 2 | 2 | Common |
Kingdom Bomber | 4 | 1RRR | Follower | Pyromaniac | Arrival: Burn any Follower in this Kingdom for 4. | 3 | 2 | Uncommon |
Kingdom Crasher | 2 | RR | Follower | Warrior | Urgency, Provoke
Forsake Kingdom Crasher at the end of the turn. |
3 | 3 | Common |
Kingdom Enforcer | 3 | WWW | Follower | Enforcer | Reach
While Kingdom Enforcer is in play, players can only attack with one Follower per Kingdom each turn. |
2 | 4 | Rare |
Limb Collector | 4 | 1BBB | Follower | Cultist | Arrival: Your opponent must Tribute a Follower in this Kingdom.
When Limb Collector is Forsaken, Create a 2/2 Undead Token in this Kingdom. |
2 | 2 | Rare |
Lurking Armorsmith | 3 | 1WW | Follower | Crafter | Armor
Breach: Lurking Armorsmith gains a Sword and a Shield. |
3 | 3 | Uncommon |
Lurking Arsonist | 3 | 1RR | Follower | Barbarian | Breach: Forsake any Altar or Temple in this Kingdom. | 3 | 3 | Uncommon |
Lurking Assassin | 4 | 1BBB | Follower | Assassin | Toxic
Breach: Forsake any Follower in this Kingdom. |
4 | 4 | Uncommon |
Lurking Hivemaster | 4 | 1GGG | Follower | Treefolk | Flourish Breach: Create a 3/3 Insect in this Kingdom. | 4 | 4 | Uncommon |
Meat Grinder | 2 | BB | Follower | Cultist | Whenever any Follower in this Kingdom is Forsaken, Meat Grinder gets +1/+1 until the turn ends. | 2 | 2 | Common |
Militia Captain | 2 | WW | Follower | Soldier | Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. | 2 | 2 | Common |
Monk of Unheard Horrors | 4 | 1BBB | Follower | Monk | As long as Monk of Unheard Horrors is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and Drain. | 3 | 3 | Uncommon |
Monk of Unimaginable Strength | 3 | 1GG | Follower | Monk | As long as Monk of Unimaginable Strength is your only Friendly Follower among each remaining Kingdom, it gets +2/+2. | 3 | 3 | Uncommon |
Monk of Unseen Speed | 1 | R | Follower | Monk | As long as Monk of Unseen Speed is your only Friendly Follower among each remaining Kingdom, it gets +1/+0 and gains Urgency. | 1 | 2 | Uncommon |
Monk of Unspoken Truths | 4 | 1UUU | Follower | Monk | As long as Monk of Unspoken Truths is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and "Breach: Draw a card". | 3 | 3 | Uncommon |
Monk of Untold Tactics | 4 | 1WWW | Follower | Monk | When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. | 4 | 4 | Uncommon |
Munitions Expert | 4 | 1RRR | Follower | Pyromaniac | Urgency
Onslaught: Burn any Follower in this Kingdom for 2. |
3 | 2 | Uncommon |
Mysticism Incarnate | 5 | UUUUU | Follower | Incarnation | Ethereal, Freeze
Arrival: Freeze any Follower. |
4 | 4 | Mythic |
New Recruit | 1 | W | Follower | Soldier | Armor | 1 | 1 | Common |
Occult, God of Mysticism | 5 | UUUUU | Follower | God | You must pay Occult's Devotion Cost in each remaining Kingdom in order to play her.
U: Teleport Ethereal. At the end of your turn, draw a card. |
10 | 10 | Mythic |
Occult's Defender | 4 | 1UUU | Follower | Monk | Defend
Arrival: Freeze any Follower in this Kingdom. |
2 | 6 | Uncommon |
Occult's Emissary | 2 | UU | Follower | Monk | As long as Occult's Emissary is in play, each card you play in this Kingdom costs U less. | 0 | 4 | Uncommon |
Otherworldly Escort | 4 | 1UUU | Follower | Spirit | Arrival: Repel any Follower in this Kingdom. | 2 | 2 | Uncommon |
Pain Lasher | 4 | 1RRR | Follower | Pyromaniac | Provoke
Masochist: Burn any Follower in this Kingdom for 2. |
3 | 3 | Uncommon |
Pain Prophet | 2 | RR | Follower | Shaman | Bow: Burn Pain Prophet for 1.
Masochist: Draw a card. |
2 | 2 | Rare |
Peacekeeper | 4 | 1WWW | Follower | Spirit | Arrival: Your opponent cannot Attack in this Kingdom during their next turn. | 1 | 5 | Uncommon |
Plague Gorger | 3 | BBB | Follower | Undead | Toxic, Drain | 3 | 3 | Uncommon |
Prayer Interceptor | 2 | UU | Follower | Shaman | Bow: Choose any God. Your opponent cannot Channel that God on their next turn. | 1 | 4 | Common |
Priest of Forgotten Faith | 2 | WW | Follower | Priest | As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. | 2 | 3 | Common |
Proclaimer of Truth | 1 | U | Follower | Shaman | Arrival: Draw a card. | 1 | 1 | Common |
Projection Shaman | 2 | UU | Follower | Shaman | Defend, Reach, Freeze | 3 | 3 | Common |
Proliferation Celebrant | 2 | GG | Follower | Treefolk | Whenever a Friendly Follower Arrives in this Kingdom, Refresh Proliferation Celebrant. | 2 | 2 | Common |
Prophetic Priest | 2 | WW | Follower | Priest | Each time you Restore a Follower in this Kingdom, you may draw a card. | 2 | 2 | Uncommon |
Quartermaster | 3 | WWW | Follower | Soldier | Arrival: All other Friendly Grandeur Followers in each of your Kingdoms gain a Sword and a Shield. | 2 | 2 | Rare |
Ragemaster | 3 | RRR | Follower | Barbarian | Arrival: All other Friendly Strife Followers in each of your Kingdoms get +1/+1 and gain Urgency until the turn ends. | 2 | 2 | Rare |
Reckless Abomination | 1 | B | Follower | Abomination | Provoke At the end of your Refresh Phase, Reckless Abomination Burns each remaining Friendly Tower for 1. | 3 | 3 | Rare |
Reckless Apparition | 3 | UUU | Follower | Spirit | Ethereal
UU: Teleport |
3 | 3 | Uncommon |
Reckless Rager | 3 | 1RR | Follower | Barbarian | Provoke
Masochist: Refresh Reckless Rager. |
3 | 2 | Uncommon |
Rejuvenation Shaman | 2 | GG | Follower | Shaman | Arrival: Refresh any other Follower. | 2 | 2 | Common |
Revelation Celebrant | 2 | UU | Follower | Monk | Whenever you draw a card, Refresh Admirer of Revelation. | 2 | 2 | Common |
Rootmaster | 3 | GGG | Follower | Shaman | Arrival: All other Friendly Infestation Followers in each of your Kingdoms get +1/+1 and gain Gatecrash until the turn ends. | 2 | 2 | Rare |
Rotmaster | 3 | BBB | Follower | Abomination | Arrival: All other Friendly Contagion Followers in each of your Kingdoms get +1/+1 and gain Toxic until the turn ends. | 2 | 2 | Rare |
Sadistic Cellmate | 2 | BB | Follower | Prisoner | Provoke
Each time you Drain a Follower in this Kingdom, Sadistic Cellmate gets +1/+1 until the turn ends. |
2 | 2 | Common |
Sadistic Spirit | 3 | BBB | Follower | Spirit | Ethereal
Each time you Drain a Follower in this Kingdom, Drain for an additional 1. |
2 | 2 | Uncommon |
Salvation Celebrant | 2 | WW | Follower | Soldier | The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. | 2 | 2 | Uncommon |
Servant of Contagion | 4 | 1BBB | Follower | Cultist | Tribute a Follower in this Kingdom: Your opponent must Tribute a Follower in this Kingdom. | 2 | 2 | Rare |
Servant of the Flame | 4 | 1RRR | Follower | Shaman | Tribute a Follower in this Kingdom: Burn any Follower or Tower for 1.
RR: Teleport |
2 | 2 | Rare |
Shaman of Burning Embers | 4 | 1RRR | Follower | Shaman | Urgency
Masochist: You may Teleport Shaman of Burning Embers to another Kingdom, Refreshed. |
3 | 2 | Uncommon |
Shaman of Devout Worship | 4 | 1GGG | Follower | Shaman | Arrival: Upgrade each Friendly Altar in this Kingdom to a Temple. | 3 | 3 | Uncommon |
Shaman of Silent Reflection | 3 | UUU | Follower | Shaman | As long as Shaman of Silent Reflection is in play, you may Channel a God an additional time in this Kingdom. | 2 | 4 | Rare |
Shaman of the Veil | 3 | GGG | Follower | Shaman | Dreamcatcher, Reach, Defend | 2 | 6 | Uncommon |
Shield Crafter | 1 | W | Follower | Crafter | Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield. Shield Crafter Arrives Exhausted. | 1 | 2 | Common |
Shrine Dementor | 1 | B | Follower | Abomination | Breach: Your opponent must discard a card from their hand. | 1 | 2 | Common |
Shrine Investigator | 1 | U | Follower | Explorer | Breach: Draw a card. | 1 | 2 | Common |
Shrine Looter | 1 | W | Follower | Looter | Breach: Choose any Follower. That Follower gains a Sword. | 1 | 2 | Common |
Silence Seeker | 1 | U | Follower | Monk | As long as Silence Seeker is in play, it costs your opponent 2 more to Channel a God in this Kingdom. | 2 | 1 | Uncommon |
Silent Observer | 3 | UUU | Follower | Spirit | Ethereal When your turn ends, if you didn't Battle with any Followers this turn, draw a card. | 0 | 5 | Uncommon |
Soul Crafter | 4 | 1WWW | Follower | Priest | Tribute a Follower in this Kingdom: Restore any Follower or Tower in this Kingdom equal to that Followers Faith. | 2 | 2 | Rare |
Soul Sifter | 4 | 1GGG | Follower | Shaman | Tribute a Follower in this Kingdom: Reveal cards from the top of your deck until you reveal a Follower card. Put that card into your hand and the rest into The Past. | 2 | 2 | Rare |
Soulmaster | 3 | UUU | Follower | Spirit | Arrival: All other Friendly Occult Followers in each of your Kingdoms get +1/+1 and gain Ethereal until the turn ends. | 2 | 2 | Rare |
Spectral Schemer | 3 | 1UU | Follower | Spirit | Arrival: Freeze any other Follower. | 2 | 2 | Rare |
Spectral Traveler | 2 | UU | Follower | Spirit | U: Teleport | 2 | 3 | Common |
Spiritual Enforcer | 3 | UUU | Follower | Enforcer | Ethereal As long as Spiritual Enforcer is in play, players can only play one card from hand per turn | 2 | 4 | Rare |
Staunch Defender | 3 | WWW | Follower | Guard | Defend, Reach | 2 | 7 | Uncommon |
Strife, Lord of War | 5 | RRRRR | Follower | God | You must pay Strife's full Devotion Cost in each remaining Kingdom in order to play him. Urgency At the end of your turn, Burn each Tower and each other Follower for 1. | 10 | 10 | Mythic |
Strife's Emissary | 2 | RR | Follower | Spirit | As long as Strife's Emissary is in play, each card you play in this Kingdom costs R less. | 0 | 4 | Common |
Sword Crafter | 2 | WW | Follower | Crafter | Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. | 2 | 2 | Common |
Temple Apparition | 1 | U | Follower | Spirit | As long as you have a Temple in this Kingdom, Temple Apparition gets +2/+1 and gains Ethereal. | 1 | 1 | Common |
Temple Guard | 1 | W | Follower | Guard | As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. | 1 | 1 | Common |
Temple Horror | 1 | B | Follower | Horror | As long as you have a Temple in this Kingdom, Temple Horror gets +2/+2 and gains Toxic. | 1 | 1 | Common |
Temple Hulk | 1 | G | Follower | Treefolk | As long as you have a Temple in this Kingdom, Temple Hulk gets +3/+3 and gains Gatecrash. | 1 | 1 | Common |
Temple Runner | 1 | R | Follower | Shaman | As long as you have a Temple in this Kingdom, Temple Runner gets +2/+2 and gains Urgency. | 1 | 1 | Common |
Temporal Defender | 4 | 1UUU | Follower | Illusion | Defend, Freeze
UU: Teleport |
1 | 8 | Uncommon |
Torch Flinger | 2 | RR | Follower | Barbarian | Bow: Burn any Follower in this Kingdom for 1. | 2 | 2 | Common |
Toxic Abomination | 1 | B | Follower | Abomination | Toxic | 1 | 3 | Common |
Treefolk of Salvation | 3 | 1GG | Follower | Treefolk | Gatecrash
Breach: Refresh all Altars in this Kingdom. |
4 | 2 | Uncommon |
Truth Celebrant | 2 | UU | Follower | Spirit | Arrival: Draw a card.
UUU: Teleport |
0 | 4 | Uncommon |
Unstable Bruiser | 1 | R | Follower | Barbarian | Provoke
If you have any combination of three or more Altars and/or Temples in this Kingdom, Unstable Bruiser gets -2/-1. |
3 | 2 | Uncommon |
Unstable Guard | 2 | WW | Follower | Guard | Defend, Armor
If your Tower in this Kingdom has 5 or fewer Faith, Unstable Guard gets -2/-2. |
3 | 4 | Uncommon |
Unstable Horror | 1 | B | Follower | Abomination | As long as there are no Enemy Followers in this Kingdom, Unstable Horror gets -2/-2. | 3 | 4 | Uncommon |
Unstable Naturalist | 2 | GG | Follower | Treefolk | Provoke
As long as you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Naturalist gets -2/-3. |
3 | 4 | Uncommon |
Unstable Spirit | 1 | U | Follower | Spirit | Ethereal
If you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Spirit gets -1/-2. |
2 | 3 | Uncommon |
Unwavering Spirit | 2 | BB | Follower | Spirit | Ethereal
At the end of each turn, if Unwavering Spirit was Forsaken this turn, you may return it from The Past to your hand. |
2 | 1 | Uncommon |
Vengeful Assassin | 1 | B | Follower | Assassin | Bow: Choose any Follower in this Kingdom. That Follower gains Toxic until the turn ends. | 1 | 2 | Common |
Vigilant Lookout | 3 | WWW | Follower | Guard | During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. | 3 | 3 | Uncommon |
Void Celebrant | 2 | BB | Follower | Undead | Whenever a Follower is Forsaken, Refresh Advocate of the Void. | 2 | 2 | Common |
Void Enforcer | 3 | BBB | Follower | Enforcer | Toxic
As long as Void Enforcer is in play, players cannot draw more than one card per turn. |
2 | 4 | Rare |
Void Sifter | 4 | 1BBB | Follower | Cultist | Arrival: Return a Follower from The Past to your hand. | 2 | 2 | Uncommon |
War Celebrant | 1 | R | Follower | Barbarian | Onslaught: Draw 2 cards. | 1 | 1 | Rare |
War Incarnate | 5 | RRRRR | Follower | Incarnation | Urgency
Masochist: Forsake any Altar or Temple in this Kingdom. |
5 | 5 | Mythic |
Warden of Truth | 3 | 1UU | Follower | Monk | Bow: Teleport any Follower. | 2 | 3 | Uncommon |
Wavering Spirit | 1 | U | Follower | Spirit | Ethereal | 1 | 2 | Common |
Weaponsmith | 1 | W | Follower | Crafter | Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. | 1 | 1 | Uncommon |
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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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