Name | Total Devotion | Devotion Cost | Card Type | Follower Type | Card Effect | Zeal | Faith | Rarity |
---|---|---|---|---|---|---|---|---|
Lurking Armorsmith | 3 | 1WW | Follower | Crafter | Armor Breach: Lurking Armorsmith gains a Sword and a Shield. | 3 | 3 | Uncommon |
Place in the Pillory | 3 | 1WW | Kingdom-Wide Blessing | Choose a Follower in this Kingdom. As long as Place in the Pillory is in play, that Follower cannot Attack, be Attacked, change Kingdoms, or use any of its abilities. | Uncommon | |||
Blade Squire | 4 | 1WWW | Follower | Crafter | Arrival: Each Friendly Follower in this Kingdom gains a Sword.
Taunt |
2 | 2 | Uncommon |
Monk of Untold Tactics | 4 | 1WWW | Follower | Monk | When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. | 4 | 4 | Uncommon |
Peacekeeper | 4 | 1WWW | Follower | Spirit | Arrival: Your opponent cannot Attack in this Kingdom during their next turn. | 1 | 5 | Uncommon |
Soul Crafter | 4 | 1WWW | Follower | Priest | Tribute a Follower in this Kingdom: Restore any Follower or Tower in this Kingdom equal to that Followers Faith. | 2 | 2 | Rare |
Indomitable Leader | 5 | 1WWWW | Follower | Soldier | Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. | 4 | 4 | Uncommon |
Grandeur's Armory | 5 | 1WWWW | Kingdom-Wide Blessing | As long as Grandeur’s Armory is in play, if a Friendly Follower would gain any number of Swords, it gains double the amount of Swords. | Rare | |||
Grandeur's Fortress | 5 | 1WWWW | Kingdom-Wide Blessing | As long as Grandeur’s Fortress is in play, each Friendly Follower in this Kingdom gets +0/+2 and gains Armor. | Rare | |||
Grandeur's Blessing | 4 | 3W | Decree | Choose any Follower in this Kingdom. That Follower gains X Swords, where X is the number of Altars to Grandeur you have in this Kingdom. | Rare | |||
Burning Light | 1 | W | Decree | Until the turn ends, if a Follower or Tower would be Restored, instead, Burn it for that amount. | Common | |||
Deem Unworthy | 1 | W | Decree | Forsake any Follower with 2 or less Faith in this Kingdom. | Common | |||
Fortify | 1 | W | Decree | Choose a Follower in this Kingdom. That Follower gains Armor.
Draw a card. |
Common | |||
Pray for Forgiveness | 1 | W | Decree | Restore any Tower for 5. | Common | |||
Restore Faith | 1 | W | Decree | Restore all Followers in each Kingdom for 3. | Common | |||
Smite the Innocent | 1 | W | Decree | Forsake any Follower with 2 or less Zeal in this Kingdom. | Common | |||
Training Grounds | 1 | W | Decree | Each Friendly Follower in this Kingdom gains a Sword. | Common | |||
Acolyte of Honor | 1 | W | Follower | Acolyte | Bow: Choose any other Follower. That Follower gains a Sword and then
immediately Attacks, if able. Acolyte of Honor Arrives Exhausted. |
1 | 2 | Common |
Armored Taunter | 1 | W | Follower | Soldier | Taunt, Armor | 1 | 1 | Common |
New Recruit | 1 | W | Follower | Soldier | Armor | 1 | 1 | Common |
Shield Crafter | 1 | W | Follower | Crafter | Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield.
Shield Crafter Arrives Exhausted. |
1 | 2 | Common |
Shrine Looter | 1 | W | Follower | Looter | Breach: Choose any Follower. That Follower gains a Sword. | 1 | 2 | Common |
Temple Guard | 1 | W | Follower | Guard | As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. | 1 | 1 | Common |
Weaponsmith | 1 | W | Follower | Crafter | Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. | 1 | 1 | Uncommon |
Gift of Restoration | 2 | WW | Channel Ability | Restore any Follower or Tower in this Kingdom for 2. | ||||
Avenging Barricade | 2 | WW | Decree | This Tower cannot lose Faith on your opponent’s next turn.
When one of your Towers is Defeated, return Avenging Barricade from The Past to your hand. |
Uncommon | |||
Divine Armor | 2 | WW | Decree | Choose any Follower in this Kingdom. As long as Divine Armor is in play, this Follower gets +1/+1 and gains Armor.
If you have a Temple in this Kingdom as you play this card, this Follower also gains a Sword and a Shield. |
Common | |||
Prepare for Battle | 2 | WW | Decree | Choose any Follower in this Kingdom. That Follower gains a Sword.
Draw a card. |
Common | |||
Battle Commander | 2 | WW | Follower | Soldier | Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. | 2 | 2 | Common |
Combat Commander | 2 | WW | Follower | Soldier | As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. | 3 | 2 | Common |
Dutiful Watchman | 2 | WW | Follower | Guard | During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. | 2 | 2 | Uncommon |
Faith Courier | 2 | WW | Follower | Courier | When Faith Courier is Forsaken, Restore any Follower or Tower for 3. | 2 | 1 | Common |
Grandeur's Emissary | 2 | WW | Follower | Priest | As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. | 0 | 4 | Common |
Heavy Infantry | 2 | WW | Follower | Soldier | Shield, Taunt | 2 | 2 | Common |
Honorbound Guard | 2 | WW | Follower | Guard | Shield | 2 | 3 | Common |
Militia Captain | 2 | WW | Follower | Soldier | Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. | 2 | 2 | Common |
Priest of Forgotten Faith | 2 | WW | Follower | Priest | As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. | 2 | 3 | Common |
Prophetic Priest | 2 | WW | Follower | Priest | Each time you Restore a Follower in this Kingdom, you may draw a card. | 2 | 2 | Uncommon |
Salvation Celebrant | 2 | WW | Follower | Soldier | The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. | 2 | 2 | Uncommon |
Sword Crafter | 2 | WW | Follower | Crafter | Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. | 2 | 2 | Common |
Unstable Guard | 2 | WW | Follower | Guard | Defend, Armor
If your Tower in this Kingdom has 5 or fewer Faith, Unstable Guard gets -2/-2. |
3 | 4 | Uncommon |
Collective Triumph | 3 | WWW | Decree | Collective
Choose any Follower. That Follower gains a Sword. |
Rare | |||
Grandeur's Judgement | 3 | WWW | Decree | Forsake any Follower or Blessing in this Kingdom. Restore your opponent's Tower equal to that card’s total Devotion Cost. | Uncommon | |||
Life of Worship | 3 | WWW | Decree | Forsake any Follower in this Kingdom. That Follower's controller may build an Altar, or Upgrade an Altar to a Temple in that Kingdom. | Uncommon | |||
Grizzled Veteran | 3 | WWW | Follower | Soldier | Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. | 3 | 3 | Uncommon |
Kingdom Enforcer | 3 | WWW | Follower | Enforcer | Reach
While Kingdom Enforcer is in play, players can only attack with one Follower per Kingdom each turn. |
2 | 4 | Rare |
Quartermaster | 3 | WWW | Follower | Soldier | Arrival: All other Friendly Grandeur Followers in each of your Kingdoms gain a Sword and a Shield. | 2 | 2 | Rare |
Staunch Defender | 3 | WWW | Follower | Guard | Defend, Reach | 2 | 7 | Uncommon |
Vigilant Lookout | 3 | WWW | Follower | Guard | During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. | 3 | 3 | Uncommon |
Divine Cleansing | 3 | WWW | Miracle | When an Enemy Follower Arrives in this Kingdom, if it has 4 or more Zeal, flip this card face-up.
Forsake that Follower. |
Uncommon | |||
Divine Gift | 3 | WWW | Miracle | When one of your Followers in this Kingdom is attacked, flip this card face-up.
That Follower gains a Sword and a Shield. |
Uncommon | |||
Divine Intervention | 3 | WWW | Miracle | When this Tower's Faith falls to 0 or below on your opponent's turn, flip this card face-up.
This Tower's Faith becomes 1. This Tower cannot lose Faith until the turn ends. |
Uncommon | |||
Miraculous Revival | 3 | WWW | Miracle | When one or more of your Followers in this Kingdom are Forsaken on your opponent's turn, flip this card face-up.
Return those Followers to play in this Kingdom. |
Uncommon | |||
Disciple of Grandeur | 4 | WWWW | Follower | Disciple | When you Channel Grandeur in this Kingdom, Restore for an additional 2.
If you play Grandeur, God of Glory in this Kingdom, you may pay its Devotion Cost in only this Kingdom. |
4 | 4 | Rare |
Day of Reckoning | 5 | WWWWW | Decree | Return up to three Miracles from The Past to play in this Kingdom. | Mythic | |||
Grandeur's Reckoning | 5 | WWWWW | Decree | Forsake all Followers and Blessings in this Kingdom. | Mythic | |||
Glory Incarnate | 5 | WWWWW | Follower | Incarnation | Shield, Reach, Taunt | 5 | 5 | Mythic |
Grandeur, God of Glory | 5 | WWWWW | Follower | God | You must pay Grandeur's full Devotion Cost in each remaining Kingdom in order to play him.
Reach, Shield At the end of your turn, each other Friendly Follower gains a Sword and a Shield. |
10 | 10 | Mythic |
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Grandeur Cards
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