Forsaken Card Game Wiki
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Name Total Devotion Devotion Cost Card Type Follower Type Card Effect Zeal Faith Rarity
Lurking Armorsmith 3 1WW Follower Crafter Armor     Breach: Lurking Armorsmith gains a Sword and a Shield. 3 3 Uncommon
Place in the Pillory 3 1WW Kingdom-Wide Blessing Choose a Follower in this Kingdom. As long as Place in the Pillory is in play, that Follower cannot Attack, be Attacked, change Kingdoms, or use any of its abilities. Uncommon
Blade Squire 4 1WWW Follower Crafter Arrival: Each Friendly Follower in this Kingdom gains a Sword.    

Taunt

2 2 Uncommon
Monk of Untold Tactics 4 1WWW Follower Monk When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. 4 4 Uncommon
Peacekeeper 4 1WWW Follower Spirit Arrival: Your opponent cannot Attack in this Kingdom during their next turn. 1 5 Uncommon
Soul Crafter 4 1WWW Follower Priest Tribute a Follower in this Kingdom: Restore any Follower or Tower in this Kingdom equal to that Followers Faith. 2 2 Rare
Indomitable Leader 5 1WWWW Follower Soldier Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. 4 4 Uncommon
Grandeur's Armory 5 1WWWW Kingdom-Wide Blessing As long as Grandeur’s Armory is in play, if a Friendly Follower would gain any number of Swords, it gains double the amount of Swords. Rare
Grandeur's Fortress 5 1WWWW Kingdom-Wide Blessing As long as Grandeur’s Fortress is in play, each Friendly Follower in this Kingdom gets +0/+2 and gains Armor. Rare
Grandeur's Blessing 4 3W Decree Choose any Follower in this Kingdom. That Follower gains X Swords, where X is the number of Altars to Grandeur you have in this Kingdom. Rare
Burning Light 1 W Decree Until the turn ends, if a Follower or Tower would be Restored, instead, Burn it for that amount. Common
Deem Unworthy 1 W Decree Forsake any Follower with 2 or less Faith in this Kingdom. Common
Fortify 1 W Decree Choose a Follower in this Kingdom. That Follower gains Armor.

Draw a card.

Common
Pray for Forgiveness 1 W Decree Restore any Tower for 5. Common
Restore Faith 1 W Decree Restore all Followers in each Kingdom for 3. Common
Smite the Innocent 1 W Decree Forsake any Follower with 2 or less Zeal in this Kingdom. Common
Training Grounds 1 W Decree Each Friendly Follower in this Kingdom gains a Sword. Common
Acolyte of Honor 1 W Follower Acolyte Bow: Choose any other Follower. That Follower gains a Sword and then

immediately Attacks, if able. Acolyte of Honor Arrives Exhausted.

1 2 Common
Armored Taunter 1 W Follower Soldier Taunt, Armor 1 1 Common
New Recruit 1 W Follower Soldier Armor 1 1 Common
Shield Crafter 1 W Follower Crafter Bow: Choose any other Follower in this Kingdom. That Follower gains a Shield.

Shield Crafter Arrives Exhausted.

1 2 Common
Shrine Looter 1 W Follower Looter Breach: Choose any Follower. That Follower gains a Sword. 1 2 Common
Temple Guard 1 W Follower Guard As long as you have a Temple in this Kingdom, Temple Guard gets +2/+2 and gains Reach. 1 1 Common
Weaponsmith 1 W Follower Crafter Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. 1 1 Uncommon
Gift of Restoration 2 WW Channel Ability Restore any Follower or Tower in this Kingdom for 2.
Avenging Barricade 2 WW Decree This Tower cannot lose Faith on your opponent’s next turn.

When one of your Towers is Defeated, return Avenging Barricade from The Past to your hand.

Uncommon
Divine Armor 2 WW Decree Choose any Follower in this Kingdom. As long as Divine Armor is in play, this Follower gets +1/+1 and gains Armor.

If you have a Temple in this Kingdom as you play this card, this Follower also gains a Sword and a Shield.

Common
Prepare for Battle 2 WW Decree Choose any Follower in this Kingdom. That Follower gains a Sword.

Draw a card.

Common
Battle Commander 2 WW Follower Soldier Leader: Each Follower in any Kingdom that Battles after Battle Commander gets +1/+1 until the turn ends. 2 2 Common
Combat Commander 2 WW Follower Soldier As long as Combat Commander is in play, each other Friendly Follower in this Kingdom gets +1/+0. 3 2 Common
Dutiful Watchman 2 WW Follower Guard During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. 2 2 Uncommon
Faith Courier 2 WW Follower Courier When Faith Courier is Forsaken, Restore any Follower or Tower for 3. 2 1 Common
Grandeur's Emissary 2 WW Follower Priest As long as Grandeur's Emissary is in play, each card you play in this Kingdom costs W less. 0 4 Common
Heavy Infantry 2 WW Follower Soldier Shield, Taunt 2 2 Common
Honorbound Guard 2 WW Follower Guard Shield 2 3 Common
Militia Captain 2 WW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Militia Captain gets +1/+1 until this turn ends. 2 2 Common
Priest of Forgotten Faith 2 WW Follower Priest As long as Priest of Forgotten Faith is in play, all other Friendly Followers in this Kingdom get +0/+1. 2 3 Common
Prophetic Priest 2 WW Follower Priest Each time you Restore a Follower in this Kingdom, you may draw a card. 2 2 Uncommon
Salvation Celebrant 2 WW Follower Soldier The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. 2 2 Uncommon
Sword Crafter 2 WW Follower Crafter Arrival: Choose any Follower in this Kingdom. That Follower gains a Sword. 2 2 Common
Unstable Guard 2 WW Follower Guard Defend, Armor

If your Tower in this Kingdom has 5 or fewer Faith, Unstable Guard gets -2/-2.

3 4 Uncommon
Collective Triumph 3 WWW Decree Collective

Choose any Follower. That Follower gains a Sword.

Rare
Grandeur's Judgement 3 WWW Decree Forsake any Follower or Blessing in this Kingdom. Restore your opponent's Tower equal to that card’s total Devotion Cost. Uncommon
Life of Worship 3 WWW Decree Forsake any Follower in this Kingdom. That Follower's controller may build an Altar, or Upgrade an Altar to a Temple in that Kingdom. Uncommon
Grizzled Veteran 3 WWW Follower Soldier Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. 3 3 Uncommon
Kingdom Enforcer 3 WWW Follower Enforcer Reach

While Kingdom Enforcer is in play, players can only attack with one Follower per Kingdom each turn.

2 4 Rare
Quartermaster 3 WWW Follower Soldier Arrival: All other Friendly Grandeur Followers in each of your Kingdoms gain a Sword and a Shield. 2 2 Rare
Staunch Defender 3 WWW Follower Guard Defend, Reach 2 7 Uncommon
Vigilant Lookout 3 WWW Follower Guard During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. 3 3 Uncommon
Divine Cleansing 3 WWW Miracle When an Enemy Follower Arrives in this Kingdom, if it has 4 or more Zeal, flip this card face-up.

Forsake that Follower.

Uncommon
Divine Gift 3 WWW Miracle When one of your Followers in this Kingdom is attacked, flip this card face-up.

That Follower gains a Sword and a Shield.

Uncommon
Divine Intervention 3 WWW Miracle When this Tower's Faith falls to 0 or below on your opponent's turn, flip this card face-up.

This Tower's Faith becomes 1. This Tower cannot lose Faith until the turn ends.

Uncommon
Miraculous Revival 3 WWW Miracle When one or more of your Followers in this Kingdom are Forsaken on your opponent's turn, flip this card face-up.

Return those Followers to play in this Kingdom.

Uncommon
Disciple of Grandeur 4 WWWW Follower Disciple When you Channel Grandeur in this Kingdom, Restore for an additional 2.

If you play Grandeur, God of Glory in this Kingdom, you may pay its Devotion Cost in only this Kingdom.

4 4 Rare
Day of Reckoning 5 WWWWW Decree Return up to three Miracles from The Past to play in this Kingdom. Mythic
Grandeur's Reckoning 5 WWWWW Decree Forsake all Followers and Blessings in this Kingdom. Mythic
Glory Incarnate 5 WWWWW Follower Incarnation Shield, Reach, Taunt 5 5 Mythic
Grandeur, God of Glory 5 WWWWW Follower God You must pay Grandeur's full Devotion Cost in each remaining Kingdom in order to play him.

Reach, Shield At the end of your turn, each other Friendly Follower gains a Sword and a Shield.

10 10 Mythic
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