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{| class="article-table sortable"
 
{| class="article-table sortable"
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|+Infestation Cards
 
 
!Name
 
!Name
 
!Total Devotion
 
!Total Devotion
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|Kingdom-Wide Blessing
 
|Kingdom-Wide Blessing
 
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  +
|Flourish
|As long as Forest of Infestation is in play, each Friendly Follower in this Kingdom gets +2/+2.
 
  +
As long as Forest of Infestation is in play, each Friendly Follower in this Kingdom gets +2/+2.
 
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|Kingdom-Wide Blessing
 
|Kingdom-Wide Blessing
 
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|
  +
|Flourish
|Flourish As long as Enchanted Woods is in play, each Friendly Follower in this Kingdom gets +1/+1.
 
  +
As long as Enchanted Woods is in play, each Friendly Follower in this Kingdom gets +1/+1.
 
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|Rare
 
|Rare
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|Faith Lender
 
|1
 
|G
 
|Follower
 
|Shaman
 
|Bow: Refresh any other Follower.
 
Faith Lender Arrives Exhausted.
 
|1
 
|2
 
|
 
|-
 
|Otherworldly Intervention
 
|1
 
|G
 
|Decree
 
|
 
|It costs 0 to Channel a God until the turn ends.
 
Draw a card.
 
|
 
|
 
|
 
|-
 
|Pray for Strength
 
|1
 
|G
 
|Decree
 
|
 
|Refresh any Follower in this Kingdom.<br />
 
|
 
|
 
|
 
|-
 
|Spiritual Rebirth
 
|1
 
|G
 
|Decree
 
|
 
|Choose any Friendly Follower. Trigger that Follower's Arrival ability.
 
Draw a card.
 
|
 
|
 
|
 
|-
 
|Temple Hulk
 
|1
 
|G
 
|Follower
 
|Treefolk
 
|As long as you have a Temple in this Kingdom, Temple Hulk gets +3/+3 and gains Gatecrash.<br />
 
|1
 
|1
 
|
 
|-
 
|Avenging Swarm
 
|2
 
|GG
 
|Decree
 
|
 
|Create two 1/1 Insect Tokens in this Kingdom.
 
When one of your Towers is Defeated, return Avenging Swarm from The Past to your hand.
 
|
 
|
 
|Uncommon
 
|-
 
|Awakener Shaman
 
|2
 
|GG
 
|Follower
 
|Shaman
 
|Arrival: Choose any Follower. That Follower gets +2/+2 until the turn ends.<br />
 
|2
 
|2
 
|
 
|-
 
|Brute Strength
 
|2
 
|GG
 
|Decree
 
|
 
|Choose a Follower in this Kingdom. That Follower gets +2/+2 and Gatecrash until the turn ends.<br />
 
|
 
|
 
|
 
|-
 
|Channel Devotion
 
|2
 
|GG
 
|Decree
 
|
 
|Choose any God: The next card you play costs two less Devotion of the chosen God.
 
Draw a card.
 
|
 
|
 
|
 
|-
 
|Druid of Devotion
 
|2
 
|GG
 
|Follower
 
|Druid
 
|Arrival: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn.<br />
 
|2
 
|3
 
|Uncommon
 
|-
 
|Essence Courier
 
|2
 
|GG
 
|Follower
 
|Courier
 
|When Essence Courier is Forsaken, create a 2/2 Insect in this Kingdom.<br />
 
|2
 
|1
 
|
 
|-
 
|Gate Smasher
 
|2
 
|GG
 
|Follower
 
|Treefolk
 
|Gatesmash
 
|3
 
|2
 
|
 
|-
 
|Gift of Growth
 
|2
 
|GG
 
|Channel Ability
 
|
 
|Create a 1/1 Insect Token in this Kingdom.<br />
 
|
 
|
 
|
 
|-
 
|Infestation's Emissary
 
|2
 
|GG
 
|Follower
 
|Treefolk
 
|As long as Infestation's Emissary is in play, each card you play in this Kingdom costs G less.<br />
 
|0
 
|4
 
|
 
|-
 
|Proliferation Celebrant
 
|2
 
|GG
 
|Follower
 
|Treefolk
 
|Whenever a Friendly Follower Arrives in this Kingdom, Refresh Proliferation Celebrant.<br />
 
|2
 
|2
 
|
 
|-
 
|Rejuvenation Shaman
 
|2
 
|GG
 
|Follower
 
|Shaman
 
|Arrival: Refresh any other Follower.<br />
 
|2
 
|2
 
|
 
|-
 
|Unforeseen Devotion
 
|2
 
|GG
 
|Decree
 
|
 
|You may Build two additional Altars or Upgrade two Altars to Temples in this Kingdom this turn.<br />
 
|
 
|
 
|
 
|-
 
|Unstable Naturalist
 
|2
 
|GG
 
|Follower
 
|Treefolk
 
|Provoke
 
As long as you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Naturalist gets -2/-3.
 
|3
 
|4
 
|Uncommon
 
|-
 
|Absorb Essence
 
|3
 
|GGG
 
|Miracle
 
|
 
|When an Enemy Follower Arrives in this Kingdom, flip this card face-up.
 
Draw cards equal to that Followers Zeal.
 
|
 
|
 
|Uncommon
 
|-
 
|Ambush
 
|3
 
|GGG
 
|Miracle
 
|
 
|When your Tower in this Kingdom is Attacked, flip this card face-up.
 
Create a 3/3 Plant Token in this Kingdom. Your opponent's Follower Attacks that Plant Token instead.
 
|
 
|
 
|
 
|-
 
|Barrier Breaker
 
|3
 
|GGG
 
|Follower
 
|Treefolk
 
|Gatecrash
 
|3
 
|4
 
|
 
|-
 
|Collective Mass
 
|3
 
|GGG
 
|Decree
 
|
 
|Collective
 
Create a 2/2 Insect Token in any Kingdom.
 
|
 
|
 
|Rare
 
|-
 
|Forest Enforcer
 
|3
 
|GGG
 
|Follower
 
|Enforcer
 
|Dreamcatcher
 
As long as Forest Enforcer is in play, Followers lose all Arrival abilities.
 
|2
 
|4
 
|Rare
 
|-
 
|Miraculous Growth
 
|3
 
|GGG
 
|Miracle
 
|
 
|When one of your Followers in this Kingdom is Attacked, flip this card face-up.
 
Your Follower gets +3/+3.
 
|
 
|
 
|
 
|-
 
|Rootmaster
 
|3
 
|GGG
 
|Follower
 
|Shaman
 
|Arrival: All other Friendly Infestation Followers in each of your Kingdoms get +1/+1 and gain Gatecrash until the turn ends.
 
|2
 
|2
 
|Rare
 
|-
 
|Shaman of the Veil
 
|3
 
|GGG
 
|Follower
 
|Shaman
 
|Dreamcatcher, Reach, Defend<br />
 
|2
 
|6
 
|
 
|-
 
|Disciple of Infestation
 
|4
 
|GGGG
 
|Follower
 
|Disciple
 
|When you Channel Infestation in this Kingdom, create a 2/2 Insect Token instead of a 1/1.
 
If you play Infestation, God of Growth in this Kingdom, you may pay its Devotion Cost in only this Kingdom.
 
|4
 
|4
 
|Rare
 
|-
 
|Growth Incarnate
 
|5
 
|GGGGG
 
|Follower
 
|Incarnation
 
|Gatecrash, Flourish
 
At the end of your turn, if you have Swarm in this Kingdom, draw a card.
 
|7
 
|7
 
|Mythic
 
|-
 
|Infestation, God of Growth
 
|5
 
|GGGGG
 
|Follower
 
|God
 
|You must pay Infestation's full Devotion Cost in each remaining Kingdom in order to play her.
 
Dreamcatcher, Gatecrash, Flourish At the end of your turn, create a 1/1 Insect Token in each Friendly Kingdom.
 
|10
 
|10
 
|Mythic
 
|-
 
|Infestation's Reckoning
 
|5
 
|GGGGG
 
|Decree
 
|
 
|Create a 2/2 Plant Token in each remaining Friendly Kingdom until each of those Kingdoms is Full.<br />
 
|
 
|
 
|Mythic
 
|-
 
|Invigorate
 
|5
 
|GGGGG
 
|Decree
 
|
 
|Refresh each Friendly Altar and Temple in each other Kingdom.<br />
 
|
 
|
 
|Mythic
 
|-
 
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|- '''}
 
|- '''}
 
|}
 
|}

Latest revision as of 06:38, 19 May 2021

Name Total Devotion Devotion Cost Card Type Follower Type Card Effect Zeal Faith Rarity
City of Embers 5 1RRRR Kingdom-Wide Blessing As long as City of Embers is in play, if you would Burn a Follower or a Tower, Burn it for twice that amount, instead. Rare
Deadly Epidemic 5 1BBBB Kingdom-Wide Blessing All Enemy Followers in this Kingdom get -1/-1 as long as Deadly Epidemic is in play. Rare
Grandeur's Armory 5 1WWWW Kingdom-Wide Blessing As long as Grandeur’s Armory is in play, if a Friendly Follower would gain any number of Swords, it gains double the amount of Swords. Rare
Grandeur's Fortress 5 1WWWW Kingdom-Wide Blessing As long as Grandeur’s Fortress is in play, each Friendly Follower in this Kingdom gets +0/+2 and gains Armor. Rare
Infestation's Forest 5 1GGGG Kingdom-Wide Blessing Flourish

As long as Forest of Infestation is in play, each Friendly Follower in this Kingdom gets +2/+2.

Mythic
Place in the Pillory 3 1WW Kingdom-Wide Blessing Choose a Follower in this Kingdom. As long as Place in the Pillory is in play, that Follower cannot Attack, be Attacked, change Kingdoms, or use any of its abilities. Uncommon
The Void's Embrace 5 1BBBB Kingdom-Wide Blessing Choose any God: As long as The Void's Embrace is in play, your opponent can no longer Channel that God. Rare
Tree of Prosperity 4 1GGG Kingdom-Wide Blessing Flourish

As long as Enchanted Woods is in play, each Friendly Follower in this Kingdom gets +1/+1.

Rare