Name | Total Devotion | Devotion Cost | Card Type | Follower Type | Card Effect | Zeal | Faith | Rarity |
---|---|---|---|---|---|---|---|---|
Avenging Assassination | 4 | 1BBB | Decree | Forsake any Enemy Follower in this Kingdom. When one of your Towers is Defeated, Return Avenging Assassination from The Past to your hand. | Uncommon | |||
Avenging Barricade | 2 | WW | Decree | This Tower cannot lose Faith on your opponent’s next turn. When one of your Towers is Defeated, return Avenging Barricade from The Past to your hand. | Uncommon | |||
Avenging Conscription | 4 | 1UUU | Decree | Conscript any Follower with a total Devotion Cost of 2 or less in this Kingdom. When one of your Towers is Defeated, return Avenging Conscription from The Past to your hand. | Uncommon | |||
Avenging Flame | 2 | RR | Decree | Burn any Follower in this Kingdom for 3. When one of your Towers is Defeated, return Avenging Flame from The Past to your hand. | Uncommon | |||
Avenging Swarm | 2 | GG | Decree | Create two 1/1 Insect Tokens in this Kingdom. When one of your Towers is Defeated, return Avenging Swarm from The Past to your hand. | Uncommon | |||
Barbarian Raid | 5 | 1RRRR | Decree | Create a 3/1 Barbarian Token with Urgency and Provoke in each remaining Kingdom. Forsake each Token created this way at the end of your turn. | Uncommon | |||
Bloodlust | 3 | RRR | Decree | Refresh any Follower in this Kingdom. Onslaught: Refresh a Friendly Follower in each remaining Kingdom, instead. Those Followers must Attack, if able. | Uncommon | |||
Bounty Claim | 3 | UUU | Decree | Repel any Enemy Follower. Draw a card. | Uncommon | |||
Consume the Weak | 1 | RRRR | Decree | Forsake any Follower that does not have full Faith. | Uncommon | |||
Ethereal Wings | 3 | 1UU | Decree | Choose any Follower in this Kingdom. That Follower gets +1/+1 and gains Ethereal. | Uncommon | |||
Gathering Ritual | 4 | 1GGG | Decree | Reveal the top five cards of your deck. Put all Follower cards into your hand. Place the remaining cards into The Past. | Uncommon | |||
Ghastly Denial | 4 | UUUU | Decree | Freeze all enemy Followers in this Kingdom and the enemy Tower in this Kingdom. | Uncommon | |||
Ghostly Premonition | 3 | 1UU | Decree | Draw two cards. | Uncommon | |||
Grandeur's Judgement | 3 | WWW | Decree | Forsake any Follower or Blessing in this Kingdom. Restore your opponent's Tower equal to that card’s total Devotion Cost. | Uncommon | |||
Life of Worship | 3 | WWW | Decree | Forsake any Follower in this Kingdom. That Follower's controller may build an Altar, or Upgrade an Altar to a Temple in that Kingdom. | Uncommon | |||
Lobotomy | 2 | BB | Decree | Your opponent reveals their hand. Choose any card from it, and then that player discards that card. | Uncommon | |||
Madness | 3 | BBB | Decree | Your opponent must discard two cards from their hand. | Uncommon | |||
Otherworldly Growth | 5 | 1GGGG | Decree | Choose any Follower in this Kingdom. That Follower gets +5/+5 and Gatecrash. | Uncommon | |||
Pluck From Above | 5 | 1UUUU | Decree | Repel any two Followers. | Uncommon | |||
Rip from the Void | 4 | 1BBB | Decree | Put any Friendly, non-God Follower in The Past directly into play in this Kingdom. | Uncommon | |||
Self Immolate | 2 | RR | Decree | Tribute a Follower in this Kingdom. Burn any Follower or Tower in this Kingdom equal to that Follower's Zeal. | Uncommon | |||
Advocate of Wisdom | 5 | 1UUUU | Follower | Cultist | Arrival: Draw two cards. | 1 | 2 | Uncommon |
Blade Squire | 4 | 1WWW | Follower | Crafter | Arrival: Each Friendly Follower in this Kingdom gains a Sword. Taunt | 2 | 2 | Uncommon |
Blood Sipper | 4 | 1BBB | Follower | Undead | Whenever a Friendly Follower in this Kingdom is Forsaken, Draw a card. | 2 | 2 | Uncommon |
Colony Crusher | 1 | G | Follower | Insectile | Swarm: Colony Crusher gets +4/+4. | 1 | 1 | Uncommon |
Disease Monger | 3 | BBB | Follower | Undead | Toxic At the end of your turn, each player must discard a card from their hand. | 2 | 5 | Uncommon |
Druid of Devotion | 2 | GG | Follower | Druid | Arrival: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn. | 2 | 3 | Uncommon |
Dutiful Watchman | 2 | WW | Follower | Guard | During your opponent's Refresh Phase, Dutiful Watchman is Refreshed, gets +1/+1 and gains Reach until the turn ends. | 2 | 2 | Uncommon |
Echo Channeler | 1 | G | Follower | Treefolk | Arrival: Choose any other Friendly Follower. Copy that Follower's Arrival ability. | 1 | 1 | Uncommon |
Faith Architect | 1 | G | Follower | Shaman | Breach: You may Build an additional Altar or Upgrade an Altar to a Temple in this Kingdom this turn. Faith Architect gets +1/+1 for each Temple you have in this Kingdom. | 1 | 2 | Uncommon |
Flame Courier | 2 | RR | Follower | Courier | Arrival: Burn the Enemy Tower in this Kingdom for 1. RRR: Teleport | 2 | 2 | Uncommon |
Grizzled Veteran | 3 | WWW | Follower | Soldier | Leader: Each Follower in this Kingdom that Battles after Grizzled Veteran gains a Sword. | 3 | 3 | Uncommon |
Hive Guard | 3 | 1GG | Follower | Treefolk | Flourish As long as Hive Guard is in play, each other Friendly Follower in this Kingdom gets +1/+1. | 2 | 3 | Uncommon |
Indomitable Leader | 5 | 1WWWW | Follower | Soldier | Leader: Each Follower that Battles in any Kingdom after Indomitable Leader gets +2/+2 until the turn ends. | 4 | 4 | Uncommon |
Insight Seeker | 2 | UU | Follower | Monk | Each time you draw one or more cards during your Main Phase, Insight Seeker gets +1/+1 until the turn ends. | 2 | 2 | Uncommon |
Kingdom Bomber | 4 | 1RRR | Follower | Pyromaniac | Arrival: Burn any Follower in this Kingdom for 4. | 3 | 2 | Uncommon |
Lurking Armorsmith | 3 | 1WW | Follower | Crafter | Armor Breach: Lurking Armorsmith gains a Sword and a Shield. | 3 | 3 | Uncommon |
Lurking Arsonist | 3 | 1RR | Follower | Barbarian | Breach: Forsake any Altar or Temple in this Kingdom. | 3 | 3 | Uncommon |
Lurking Assassin | 4 | 1BBB | Follower | Assassin | Toxic Breach: Forsake any Follower in this Kingdom. | 4 | 4 | Uncommon |
Lurking Hivemaster | 4 | 1GGG | Follower | Treefolk | Flourish Breach: Create a 3/3 Insect in this Kingdom. | 4 | 4 | Uncommon |
Monk of Unheard Horrors | 4 | 1BBB | Follower | Monk | As long as Monk of Unheard Horrors is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and Drain. | 3 | 3 | Uncommon |
Monk of Unimaginable Strength | 3 | 1GG | Follower | Monk | As long as Monk of Unimaginable Strength is your only Friendly Follower among each remaining Kingdom, it gets +2/+2. | 3 | 3 | Uncommon |
Monk of Unseen Speed | 1 | R | Follower | Monk | As long as Monk of Unseen Speed is your only Friendly Follower among each remaining Kingdom, it gets +1/+0 and gains Urgency. | 1 | 2 | Uncommon |
Monk of Unspoken Truths | 4 | 1UUU | Follower | Monk | As long as Monk of Unspoken Truths is your only Friendly Follower among each remaining Kingdom, it gains Ethereal and "Breach: Draw a card". | 3 | 3 | Uncommon |
Monk of Untold Tactics | 4 | 1WWW | Follower | Monk | When Monk of Untold Tactics Attacks, if it’s your only Friendly Follower among each remaining Kingdom, it gains two Swords. | 4 | 4 | Uncommon |
Munitions Expert | 4 | 1RRR | Follower | Pyromaniac | Urgency Onslaught: Burn any Follower in this Kingdom for 2. | 3 | 2 | Uncommon |
Occult's Defender | 4 | 1UUU | Follower | Monk | Defend Arrival: Freeze any Follower or Tower in this Kingdom. | 2 | 6 | Uncommon |
Occult's Emissary | 2 | UU | Follower | Monk | As long as Occult's Emissary is in play, each card you play in this Kingdom costs U less. | 0 | 4 | Uncommon |
Otherworldly Escort | 4 | 1UUU | Follower | Spirit | Arrival: Repel any Follower in this Kingdom. | 2 | 2 | Uncommon |
Pain Lasher | 4 | 1RRR | Follower | Pyromaniac | Provoke Masochist: Burn any Follower in this Kingdom for 2. | 3 | 3 | Uncommon |
Peacekeeper | 4 | 1WWW | Follower | Spirit | Arrival: Your opponent cannot Attack in this Kingdom during their next turn. | 1 | 5 | Uncommon |
Plague Gorger | 3 | BBB | Follower | Undead | Toxic, Drain | 3 | 3 | Uncommon |
Prophetic Priest | 2 | WW | Follower | Priest | Each time you Restore a Follower in this Kingdom, you may draw a card. | 2 | 2 | Uncommon |
Reckless Apparition | 3 | UUU | Follower | Spirit | Ethereal UU: Teleport | 3 | 3 | Uncommon |
Reckless Rager | 3 | 1RR | Follower | Barbarian | Provoke Masochist: Refresh Reckless Rager. | 3 | 2 | Uncommon |
Sadistic Spirit | 3 | BBB | Follower | Spirit | Ethereal Each time you Drain a Follower in this Kingdom, Drain for an additional 1. | 2 | 2 | Uncommon |
Salvation Celebrant | 2 | WW | Follower | Soldier | The first time a Friendly Follower or Tower in this Kingdom is Restored during your turn, Salvation Celebrant gains a Sword. | 2 | 2 | Uncommon |
Shaman of Burning Embers | 4 | 1RRR | Follower | Shaman | Urgency Masochist: You may Teleport Shaman of Burning Embers to another Kingdom, Refreshed. | 3 | 2 | Uncommon |
Shaman of Devout Worship | 4 | 1GGG | Follower | Shaman | Arrival: Upgrade each Friendly Altar in this Kingdom to a Temple. | 3 | 3 | Uncommon |
Shaman of the Veil | 3 | GGG | Follower | Shaman | Dreamcatcher, Reach, Defend | 2 | 6 | Uncommon |
Silence Seeker | 1 | U | Follower | Monk | As long as Silence Seeker is in play, it costs your opponent 2 more to Channel a God in this Kingdom. | 2 | 1 | Uncommon |
Silent Observer | 3 | UUU | Follower | Spirit | Ethereal When your turn ends, if you didn't Battle with any Followers this turn, draw a card. | 0 | 5 | Uncommon |
Staunch Defender | 3 | WWW | Follower | Guard | Defend, Reach | 2 | 7 | Uncommon |
Temporal Defender | 4 | 1UUU | Follower | Illusion | Defend, Freeze UU: Teleport | 1 | 8 | Uncommon |
Treefolk of Salvation | 3 | 1GG | Follower | Treefolk | Gatecrash Breach: Refresh all Altars in this Kingdom. | 4 | 2 | Uncommon |
Truth Celebrant | 2 | UU | Follower | Spirit | Arrival: Draw a card. UUU: Teleport | 0 | 4 | Uncommon |
Unstable Bruiser | 1 | R | Follower | Barbarian | Provoke If you have any combination of three or more Altars and/or Temples in this Kingdom, Unstable Bruiser gets -2/-1. | 3 | 2 | Uncommon |
Unstable Guard | 2 | WW | Follower | Guard | Defend, Armor If your Tower in this Kingdom has 5 or fewer Faith, Unstable Guard gets -2/-2. | 3 | 4 | Uncommon |
Unstable Horror | 1 | B | Follower | Abomination | As long as there are no Enemy Followers in this Kingdom, Unstable Horror gets -2/-2. | 3 | 4 | Uncommon |
Unstable Naturalist | 2 | GG | Follower | Treefolk | Provoke As long as you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Naturalist gets -2/-3. | 3 | 4 | Uncommon |
Unstable Spirit | 1 | U | Follower | Spirit | Ethereal If you have any combination of four or more Altars and/or Temples in this Kingdom, Unstable Spirit gets -1/-2. | 2 | 3 | Uncommon |
Unwavering Spirit | 2 | BB | Follower | Spirit | Ethereal At the end of each turn, if Unwavering Spirit was Forsaken this turn, you may return it from The Past to your hand. | 2 | 1 | Uncommon |
Vigilant Lookout | 3 | WWW | Follower | Guard | During your opponent's Refresh Phase, Vigilant Lookout is Refreshed, gets +0/+2 and gains Reach until the turn ends. | 3 | 3 | Uncommon |
Void Sifter | 4 | 1BBB | Follower | Cultist | Arrival: Return a Follower from The Past to your hand. | 2 | 2 | Uncommon |
Warden of Truth | 3 | 1UU | Follower | Monk | Bow: Teleport any Follower. | 2 | 3 | Uncommon |
Weaponsmith | 1 | W | Follower | Crafter | Arrival: Choose any other Follower. That Follower gains either a Sword, a Shield, or Armor. | 1 | 1 | Uncommon |
Place in the Pillory | 3 | 1WW | Kingdom-Wide Blessing | Choose a Follower in this Kingdom. As long as Place in the Pillory is in play, that Follower cannot Attack, be Attacked, change Kingdoms, or use any of its abilities. | Uncommon | |||
Absorb Essence | 3 | GGG | Miracle | When an Enemy Follower Arrives in this Kingdom, flip this card face-up. Draw cards equal to that Followers Zeal. | Uncommon | |||
Ambush | 3 | GGG | Miracle | When your Tower in this Kingdom is Attacked, flip this card face-up. Create a 3/3 Plant Token in this Kingdom. Your opponent's Follower Attacks that Plant Token instead. | Uncommon | |||
Blood Frenzy | 3 | BBB | Miracle | When your opponent plays a Follower in this Kingdom, if they have more than one Follower in this Kingdom, flip this card face-up. They must Tribute Followers until they only have one Follower in this Kingdom. | Uncommon | |||
Death Pit | 3 | BBB | Miracle | When an Enemy Follower Attacks in this Kingdom, flip this card face-up. Forsake that Attacking Follower. | Uncommon | |||
Divine Cleansing | 3 | WWW | Miracle | When an Enemy Follower Arrives in this Kingdom, if it has 4 or more Zeal, flip this card face-up. Forsake that Follower. | Uncommon | |||
Divine Gift | 3 | WWW | Miracle | When one of your Followers in this Kingdom is attacked, flip this card face-up. That Follower gains a Sword and a Shield. | Uncommon | |||
Divine Intervention | 3 | WWW | Miracle | When this Tower's Faith falls to 0 or below on your opponent's turn, flip this card face-up. This Tower's Faith becomes 1. This Tower cannot lose Faith until the turn ends. | Uncommon | |||
Dredge Up the Dead | 3 | BBB | Miracle | When an Enemy Follower is Forsaken on your opponent's turn, flip this card face-up. Return that Follower to play in this Friendly Kingdom. | Uncommon | |||
Fade into Fire | 3 | RRR | Miracle | When your opponent plays a card which chooses one of your Followers in this Kingdom, flip this card face-up. Teleport that Follower. It is no longer chosen by your opponent's card. | Uncommon | |||
Forbidding Statue | 3 | UUU | Miracle | Whenever your opponent plays a Follower card in this Kingdom, flip this card face-up. Place that Follower directly into The Past. It does not Arrive. | Uncommon | |||
Miraculous Growth | 3 | GGG | Miracle | When one of your Followers in this Kingdom is Attacked, flip this card face-up. Your Follower gets +3/+3. | Uncommon | |||
Miraculous Revival | 3 | WWW | Miracle | When one or more of your Followers in this Kingdom are Forsaken on your opponent's turn, flip this card face-up. Return those Followers to play in this Kingdom. | Uncommon | |||
Rewrite History | 3 | UUU | Miracle | Whenever your opponent plays a Decree card in this Kingdom, flip this card face-up. Place that Decree directly into The Past. | Uncommon | |||
Soul Capture | 3 | UUU | Miracle | Whenever your opponent plays a Follower card in this Kingdom, flip this card face-up. Create a Token that is a copy of that Follower in this Kingdom. | Uncommon | |||
Structural Collapse | 3 | RRR | Miracle | When a Follower Arrives in the Enemy Kingdom, flip this card face-up. Burn that Follower for 4. | Uncommon | |||
Tectonic Collapse | 3 | RRR | Miracle | When a Follower Arrives in the Enemy Kingdom, if that Kingdom is Full, flip this card face-up. Burn each Follower in that Kingdom for 2. | Uncommon |
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Uncommon Cards
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